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Most Recent
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0
votes
Won't Fix

EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...

Version Control

-

May 27, 2011

-

Version/s: 3.4.0b2

ex: void OnPostprocessModel (GameObject g) { if (g.name.ToLower().Contains("eye")){ Debug.Log("processi... Read more

0
votes
Fixed

Mscorlib deploy fail and also deploy of unused assets

iOS

-

May 26, 2011

-

Version/s: 3.4.0b2

Issue#1. Stripper set to "micro mscorlib" chokes on the included dll file with the following exception: "Mono.Linker.ResolutionExcep... Read more

0
votes
Fixed

Audio clips for OGV movies replay snippet of audio

Video

-

May 18, 2011

-

Version/s: 3.1.0f4

Could not reproduce the infinite loop, but could reproduce (in Version 4.0.0b10 (16de4509c348)) that Audio Clips for OGV movies repl... Read more

0
votes
Not Reproducible

Game View is hidden after undocking, starting and stopping

Window management

-

May 18, 2011

-

Version/s: 3.4.0b2

1) What happened Editor - Game View: When undocking, starting and stopping the Play Mode makes the Game View hides behind the Hiera... Read more

0
votes
Won't Fix

Formatting of the Inspector breaks / causes overlapping text

IMGUI

-

May 14, 2011

-

Version/s: 3.4.0b1

If Text param of an element in a GUIContent fixed array contains a new line, formatting of the inspector breaks / causes overlapping... Read more

0
votes
Fixed

Return from sleep throws assert "FALSE != getCursorPositionResult" if ed...

Deployment Management

-

May 13, 2011

-

Version/s: 3.4.0b1

Return from sleep throws assert FALSE != getCursorPositionResult if editor is in playmode. Repro: Given you're in windows 1. Create... Read more

0
votes
Duplicate

Custom menus does not show up in menu bar before the menu is activated

Window management

-

May 12, 2011

-

Version/s: 3.4.0b1

Custom menus does not show up in menu bar before the menu is activated. 1. Create an Editor script with the following code: //JS @M... Read more

0
votes
Fixed

FBX Import scale diff between manual ASCII exported file from Maya and M...

Asset Import

-

May 12, 2011

-

Version/s: 3.3.0f4

To Reproduce: 1. Check the import settings of Sphere_FBX and Sphere_Maya. 2. Import them in the editor. 3. The asset importer scale ... Read more

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