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Ugly terrain blending of >4 textures with normal maps (black outline)
The bug: Blending of textures with normal maps with terrain shows a black outline artifact between the first and the add pass (both ... Read more
Making object child of some parent changes the childs scale
1 Open project 2 Open scene "OrgScene" 3 Check "Child" object in Hierarchy and notice: Scale is 1;1;1; 4 Make "Child" object child ... Read more
GL.Color is black when using GL.LINES on MacOSX
Steps to reproduce : - open the project attached on both Windows and OSX - open the scene - press play and notice the difference be... Read more
Typo in enum causes internal compiler error
A typo in SoundManager.cs:7 "COIN = 2." instead of "COIN = 2," results in an internal compiler error with not much extra information... Read more
All projects look very dark on Samsung Galaxy S3 Mini
Any project (including an empty one) with 32-bit display buffer enabled looks very dark when it's run on Samsung Galaxy S3 Mini. Thi... Read more
Build Settings. You can input negative screen width/height in Player set...
Tried only with Web Player. Nothing bad actualy happend. Steps: 1. Go to File -> Build Settings 2. Select Web Player in list of pla... Read more
When using Space bar to expand a drop down - Windows sounds is triggered.
When using Space bar to expand a drop down list in the importer - on Windows - one of the Windows sounds is triggered. Read more
Can't open Build Settings window if Editor window was minimized when Bui...
Seems that it is Win7 problem. And related to the fancy minimizing feature with taskbar buttons. Will not occur if you minimaze with... Read more
When importing a .ma file with a single animation clip - the existing c...
When importing a .ma file with a single animation clip, the "clipAnimation" array is (incorrectly empty), and therefore existing cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture