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'PreserveAspect' acting weird
To reproduce:1. Open the attached project2. Notice that the image in the scene is distorted. OR1. Create a new project2. Import an i... Read more
Display warning/error when uGUI Image uses sprite, which was TightlyPacked
Right now TightPackerPolicy isn't fully supported by the GUI system and will show artefacts of adjacent sprites in atlas when used. ... Read more
AOT compilation of certain dll's fails
To reproduce:1. Open the attached project2. Build & run in Xcode3. Observe the stack trace reporting that various classes could ... Read more
Initial .prefab file is smaller before project is saved
To reproduce:1. Create a new project2. Add a cube to scene3. Drag the cube to the project window, making it a prefab4. Open up the a... Read more
Converted transitions using exit time not altered to have "Has Exit Time...
Steps to reproduce : - import the controller attached in the last reply in 4.5- go to SyncMelee layer- click on the transition from ... Read more
Direct Blend Trees don't allow for rotating the preview
Direct Blend Trees don't allow for rotating the preview 1. Set up a simple blend tree2. Compare the preview functionality when the t... Read more
The gui skin is missing in the Blend Trees
The parameters in the Inspector for all the blend trees are missing styling Read more
Making multiple duplicates of Blend Trees and deleting them gives errors
Making multiple duplicates of Blend Trees and deleting them gives errors 1. Create a Blend Tree and duplicate it,2. Mark a few of th... Read more
It's possible to have a controller without a default state in it
It's possible to have a controller without a default state in it 1. Create an animator controller and add a state machine to it2. Ad... Read more
When adding a behaviour to a State the Project view doesn't follow
When adding a behaviour to a State the Project view doesn't follow 1. Add an animation controller and add a state to it2. Add Behavi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS