Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0a16
Issue ID
619564
Regression
Yes
'Inertia tensor must be larger then zero in all coordinates' error thrown when disabling a rigidbody with rotation constraints
To Reproduce:
1. Play 'scene' in the attached project.
2. Notice the error message. 'Inertia tensor must be larger then zero in all coordinates' is thrown when disabling the 'Capsule' gameObject if it's rigidbody's rotation is constrained on any axis.
3. Only happens after the first frame, i.e. disabling the object in 'Start()' throws no error, disabling it in a Coroutine after a 1 frame yield results in an error.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
stechmann
Nov 23, 2021 14:52
https://issuetracker.unity3d.com/issues/unnecessary-check-is-performed-in-a-rigidbody-during-the-deactivation-of-an-object
tpaslou
Feb 19, 2021 11:24
I am getting the same error with unity 2019.4.18f1
Bip901
Apr 20, 2020 07:59
If this is a duplicate, where's the original? I'm experiencing this in 2019.3.4f1