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Surface shader: a custom SingleLightmap function causes compilation to fail
Steps to reproduce : - import the project attacehd- click on the shader and notice the errors in the inspector Read more
Entering Play mode for the first time also launches adb.exe which locks ...
Android development kit is required for reproduction. Steps to reproduce:1. Open any project2. Start entering play mode.3. adb.exe p... Read more
Don't allow MeshFilter and TextMesh on same GameObject
Unity should not allow a TextMesh and MeshFilter component on the same GameObject since they conflict with each other and try to use... Read more
Resources.load does not load an animation if it has the same name as a t...
To reproduce:1. Open attached project2. Open scene "default". It contains a script which does resources.load for three different fil... Read more
Broken link in the docs
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/AnimationScripting40.html and notice is not found Read more
Renaming is disabled when a search is active in the Hierarchy view
To reproduce:1. Search for an object in the Hierarchy view2. Right click on an object3. See that renaming is disabled However, renam... Read more
Saving a scene after changing terrain data in debug mode revers the change
To reproduce:1. Create a new terrain in a scene2. Duplicate the terrain in project view3. In scene view select the terrain and switc... Read more
"Prewarm" on non-looping particle systems causes duration issues when re...
To reproduce:1. Import attached package2. Open "TestScene". It contains a few particle systems under a parent particle system and a ... Read more
Adding a child with rigidbody2d on a rotated parent causes the child to ...
To reproduce:1. Create a new project and import a sprite2. Add the sprite to the scene and attach a rigidbody 2d component3. Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default