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No sound with AudioSource.PlayClipAtPoint when Time.timeScale is set to 0
Reproduction steps: 1. Open AudioSourceError project 2. Attach AudioSourceErrorExample script to Main Camera 3. Attach Pause audio f... Read more
New script's position in the inspector moves to default after pressing Play
1 Create new project 2 Import Character Controller 3 Move 3rd Person Controller to the scene 4 Create new script and add to 3rd Per... Read more
[Halos] Halo objects don't transition between scenes when using DontDest...
Run Scene 1 in the editor. Press space to skip to scene 2. The object is carried across, but the halo disappears. Stop the program. ... Read more
Surface Shader custom per-vertex data example is missing details
Steps to reproduce : - open Documentation/Documentation/Components/SL-SurfaceShaderExamples.html - go to section "Custom data compu... Read more
On returning to web page (after Ctrl-Alt-Del) the unity flash content l...
Please look whole emails history of this bug. Read more
Retagetting my male character's idle animation to my female messes up th...
Retagetting my male character's idle animation to my female character causes her face to be severely messed up. The female is curren... Read more
The SkinnedCloth points get messed up when a SkinnedCloth is added to a ...
Steps to reproduce : - import the project attached - open the "testscene" - select Male > Robe XXXXXXX from the Hierarchy - Add Com... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP