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-e GameCenter.mm uses a non-thread safe static var
GameCenter.mm uses a non-thread safe static var AchievementWrapper.reportProgress uses a static variable (achievementCache) with no... Read more
WWW.texture destroys quality by converting PNG from sRGB->2.0 gamma and ...
WWW.texture will create the texture in the active colour space only It is not possible to choose which colour space to use, which i... Read more
Memory leak errors in the console when searching in the Hierarchy
Steps to reproduce : - import the project attached - open the scene - search for "light" in the Hierarchy - select a light and not... Read more
PhysicMaterial. PhysX. Braking distance is half of what you must get by ...
Start scene and check console. In scene you'll see cube that moves on plane. It has some initial velocity and it should stop because... Read more
Occlusion Culling appears to be slower than not culling
Steps to reproduce : - import the project attached - open the scene - press play and look at CPU Usage in the profiler - select th... Read more
[WP8] Robotlab crashes on "weaker" Windows Phone 8 devices
Steps to reproduce: 1. Import Robotlab project from Asset Store 2. Deploy project with a main scene set to "Empty" to a Windows Phon... Read more
Occlusion culling incorrectly culls geometry when camera is out of gener...
Steps to reproduce : - import the project attached - open Occlusion Culling tab - open the scene - move the camera in the scene and... Read more
Serialization error when having a class and a generic with the same name
To reproduce: 1. Open the attached project 2. Open the scene 3. Make sure you have an object with a script attached 4. Make sure the... Read more
The player with Mecanim controller loaded by assetbundle can not work we...
The player with Mecanim controller loaded by assetbundle can not work well when changing levels. (1) load the player assetbundle, an... Read more
Editor crash when selecting cubemaps
Regression from 4.2RC4. Read more
All about bugs
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Latest issues
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