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Enabling "OffMeshLink Generation" results in navmesh display glitch
To reproduce: 1. Open project 4.3_ET_AI 2. Open scene Multiple levels 3 Select last plane in Level object 4. Change "OffMeshLink Gen... Read more
If MonoBehaviour.OnAudioFilterRead is implemented no sound is played on ...
Steps to reproduce: 1. Create a project which has a sound constantly playing in a scene. Attach MonoBehaviour script which implement... Read more
You can only edit the first collider component out of several on one sprite
1. Add several polygon colliders to one sprite 2. hold down shift to edit a polygon which works fine 3. now try to edit one of the o... Read more
You can still edit a polygon collider even if it's disabled
1. Add polygon collider to sprite 2. disable it 3. observe that you can still edit the polygon collider by holding down shift Read more
add polygon collider to empty sprite and you get hostview error
1. create empty sprite in scene 2. add polygon collider error: radius > 0.0f UnityEditor.HostView:OnGUI() note: only happens wi... Read more
OSX build never loads
To reproduce: 1. Open Fight The Dragon project 2. Build & Run it (Non development build) 3. Game fails to load Notes: Building in d... Read more
EditorGUILayout.Slider does not work correctly with inverted ranges
To reproduce: 1. Open project EditorGUISlider 2. Open Window > MyWindow 3. Try dragging the top slider - it gets locked onto 0.01 N... Read more
Moving tabs around does not trigger redraw of the editor
To reproduce: 1. Open Empty_Tab_Bug project 2. Dock the Inspector, Consolde and Navigation tabs to the right of the Hierarchy tab 3.... Read more
Mechanim appears to be truncating the 6 second animation down to a second
To reproduce: 1. Create an empty project 2. Import the TruncatedAnimationTime.unitypackage 3. Add Models > Acina_by_J._Laygo to the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The Camera abruptly jumps after resuming the game when the mouse is moved slightly
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