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A screen space canvas isn't screen space if the "final" camera has a sma...
To reproduce:1. Open attached project2. Open "scene". It contains a screenspace canvas and two cameras. One of them has a smaller vi... Read more
BlendTree spawns errors when selecting a time scale on "Adjust Time Scal...
BlendTree spawns errors when selecting a time scale on "Adjust Time Scale" parameter. To reproduce:- Create a new project and import... Read more
Running 2D tutorial crashes editor (&webplayer)
-e: when player dies in 2D platformer tutorial in editor it crashes -repro:--open attached project of import 2d platformer tutorial ... Read more
"Mecanim Example Scenes" project from Asset Store is throwing warnings
"Mecanim Example Scene" project from Asset Store is throwing warnings To reproduce:- Create a new project- Open Asset Store and impo... Read more
Shaders with Custom Material editors throw exceptions in SubstanceImport...
To reproduce:1. Create a new project and import the attached assets2. Select the substance parent3. Drag the "NewShader" into the sh... Read more
Android builds takes much longer than iOS
Build to google project or android apk takes much longer than iOS export Read more
Using glSubTex in a plugin to update a small section of a larger texture...
The fps drops from 60 to 15. This is reproducible only on a few devices. Reproduced on:Google Nexus 10 with Android 4.4 Reproduced w... Read more
Calling AssetBundle.Unload Forces all current AssetBundle.Load's to fini...
To reproduce:1. Open attached project "AssetBundles 4.3"2. Open scene test. It contains a button that when pressed will try to load ... Read more
A character from multiple assetbundles fails to initialize animator
To reproduce:1. Open attached project2. Open scene "AvatarAssemblyTest"3. Enter play mode - wait a bit until a character appears in ... Read more
The animationState property always returns null
To reproduce:1. Import the attached unitypackage2. Open up repro scene3. Enter play mode - notice the error log in the console A nul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS