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NullReferenceException in UI.GraphicEventModule
Steps to reproduce : - import the project attached- open the "Main" Scene- press play- press right click and select "Reveal Map"- se... Read more
Android build crashes immediately after splash screen when code strippin...
Reproduced on:Nvidia Shield with Android 4.4.2 Reproduced with:Unity Version 4.6.0b9 (f7c0f0f473c6) Read more
All prefabs instantiate in position (0,0,0)
Reproducible in 4.5 version; All prefabs instantiate in position (0,0,0), even if they were set with a different position. Repro ste... Read more
Crash while playing animation
To reproduce:1. Open 'tomtest' scene2. Open animator3. Click on '1 : Speech Gestures'4. Play the scene5. Play 'speech 1' in animator... Read more
IE Plugin crash for PerfectWorld
-e: running their test scene the plugin crashes in IE but not for Chrome or FF-tested on Win7 and 8.1 with IE11, 7, 9-reproes in 4.3... Read more
applyExpensiveChanges flag in QualitySettings.SetQualityLevel has no effect
QualitySettings.SetQualityLevel should not change anti aliasing value when false is passed to applyExpensiveChanges. However this do... Read more
Framerate stutter when playing an AudioSource every time OnCollisionEnte...
Steps to reproduce : - import the project attached- open the scene "Dungeon-Day14" and press play- press "~" to open the console and... Read more
SetPlatformTextureSettings documentation is missing some information
http://docs.unity3d.com/ScriptReference/TextureImporter.SetPlatformTextureSettings.html The options for the platform string should b... Read more
Surface shaders: two spaces between "#pragma" and "surface" cause errors...
"#pragma surface" works; "#pragma surface" (more spaces) does not. Regression in 4.5 from 4.3 Read more
EventSystem values are not preserved when running on Android
Application running on the device has different EventSystem values than was set in the editor. Reproduced on:Google Nexus 5 with And... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS