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[InputField][OnValueChanged] OnValueChanged is called twice when replaci...
To reproduce:1. Open attached project2. Open Test scene3. Press play4. Enter some characters into input field5. Select any number of... Read more
Android SDK update freezes Unity on Win 8.1 even though it's finished
Unity freezes when trying to update Android SDK on Windows 8.1. However, it gets successfully updated and after restarting Unity, yo... Read more
Unity crashes with some projects/textures when converting to ATC(adreno)...
Building with ATC(adreno) texture compression or switching platform with it makes Unity unresponsive in 5.0 for some projects/textures. Read more
[NativePlugin] Typo in a native plugin warning in the editor
Steps to reproduce: 1. Open the attached project2. Select 'FBXSplitter' dll file Notice warning in the inspector: "Once native plugi... Read more
[Terrain] Crash on TerrainRenderer::GetPatchVertexStream when snapping i...
Steps to repro:1. Create new porject/open the attached project2. Select a terrain in the scene view3. Hold 'V' key, drag it4. Observ... Read more
U4.6 Metal Seed 1 - Can no longer use Input Field on iOS
Input Field is non responsive on iOS in 4.6.1p2 Read more
[ContextMenu]If a script is derived from a MonoBehaviour defined in an a...
Steps to reproduce this issue: 1. Open the attached project2. Open 'test' scene3. Select 'test' gameobject, it has 3 components4. Cl... Read more
[Lightmapping] Previously statically lightmapped objects have artifacts ...
Steps to reproduce:1. Download attached project2. Open test3 scene3. Select any of the static objects in the scene. "Cube" get most ... Read more
[MacOS] Input.mousePosition updates when outside the window on Mac, whic...
To reproduce:1. Open attached project2. Build (windows) and run Default scene3. Run in windowed mode4. Move cursor outside of the wi... Read more
[Prefab] gameObject.GetComponents(list) does not get components on prefab
Steps to reproduce this issue: 1. Open the attached project2. It has 'test' prefab3. Prefab has 2 scripts: 1) MainScript 2) SubScrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"