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Layer-Animations cause invalid Cast exceptions
To reproduce:1. Open 'Tutorial-done' scene. Which is in the folder 'Assets/Finished/Scenes'. (Project 'Mecanim Example Scenes' can b... Read more
While zooming in error is thrown "Screen position out of view frustum"
1. Create new 3D project2. In scene view zoom until error occurs "Screen position out of view frustum" Read more
Crash when trying to access Diagnostics.Process.GetCurrentProcess ().Mod...
To Reproduce: 1. Open & Run the attached project.2. Observe that the Editor crashes when a foreach loop tries to iterate over 'D... Read more
Freeze after switching mac standalone settings
1. Create new project2. Build it on mac3. Launch it4. Switch to "Input" tab and then back to "Graphics" tab5. Double click "Windowed... Read more
Using the Trim button in the Sprite Editor does enable 'Apply' button
Steps to reproduce:1. Import and open any sprite in Sprite Editor2. Make some imperfect slices, press apply3. Select the slice, pres... Read more
Setting TouchScreenKeyboard.value resets caret position
If TouchScreenKeyboard.text would be set while keyboard is open, caret position would be re-set instead of being after the last symbol. Read more
Crash when deleting a gameObject prefab with a Canvas component
Steps to reproduce:1. Open the attached project and the scene 'test'2. Delete the Button gameObject under Canvas3. Observe the crash... Read more
Cloning a prefab containing a uGUI canvas with anchored image spawns the...
Steps to reproduce : - import the project attached- open the "PrefabContainer" scene- press play and notice the correctly placed ima... Read more
uGUI instantiate changes anchor position and prefab(clone) position
1. Open attached project2. Open scene "InstantiatedPositionBug"3. Press play4. Prefab1 and Prefab2 will be cloned, Prefab1(clone) ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS