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MissingReferenceException when making prefab from uGUI
1. Open project2. Open scene "testscene"3. Drag gameobject "HUD" from hierarchy to project window and MissingReferenceException will... Read more
Canvas is rendered behind the sprite and will not be visible if the sort...
Steps to reproduce : - import the project attached- open the scene "MainScene"- press play and notice the text is not rendered- sele... Read more
Using a custom material with the Unity terrain system will be ignored by...
Steps to reproduce : - import the project attached- open the scene "Test"- select the material "New Terrain"- toggle the "Black" che... Read more
[Deferred] ReRGrabPass will stop camera rendering while rendering option...
1. Open attached project2. Open scene "BUG"3. Press play4. Press "en/disable cube" and main camera works well5. Turn on second camer... Read more
Crash on Adreno 320 with android 4.0-4.1 with fast bloom mobile shader
Application crashes on adreno 320 devices with android version 4.0-4.1 while using built in fast bloom with mobilebloom shader. Read more
When using a custom PropertyDrawer in a custom attribute, unnecessary(?)...
To Reproduce:1. Open "Scenes/TestScene" in the attached project.2. Click on 'PlatformDependentDestructor' in hierarchy, type is not ... Read more
NGUI input field won't accept input from keyboard on mac using chrome
1. Open attached project on mac os x2. Build webplayer platform3. Open with google chrome4. Check if webplayer development mode is o... Read more
Invalid path/filename in AddFramesFromFile() causes crash
Steps to reproduce : - import the attached project- open the scene "scene.ProfileResultReader:- open the Profiler- press Play and pr... Read more
Depth masking is broken
This is a regression introduced with Unity 4.5. Reproduced on:Google Nexus 7 (2012, grouper) with Android 4.4.2 Reproduced with:Unit... Read more
Adding a DontSave component to a normal GameObject throws errors
To reproduce:1. Open attached project2. Open scene test3. It contains a gameobject with a components that is set to "DontSave"4. Ent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS