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Model scale should not be applied to preview
When model scale is changed in the model importer, the preview is affected and shows a malformed character (scale is applied, but on... Read more
MD gives error on disabling and enabling Вreakpoint (when execution rich...
MD gives error on disabling and enabling break point (when execution rich it) 2) How can we reproduce it using the example you atta... Read more
Changing frame range of a clip throws warnings
When trying to arrange the frame range of a clip in the Animation Inspector, warnings come up Repro steps: 1. Choose an animation 2... Read more
"SUCCEEDED(hr)" error message is hard to understand
"SUCCEEDED(hr)" error message is hard to understand. To reproduce: - Open attached project on a computer with DX10 GPU - Launch "_S... Read more
Exception is thrown when closing Renderer selection window for LODGroup
- Add LODGroup component to any gameobject - Select one of the LOD levels and click on the Add Renderer button - Close the Window th... Read more
Cancelling the texture conversion while building does not stop the build
To reproduce: 1. Open up angry bots 2. Set the build target to Android. Let it convert 3. Select PC, Mac and Linux standalone and pr... Read more
Mecanim animation + the Unity sponsored UMA framework will result in foo...
To reproduce: 1. Open attached project 2. Open Scene02 3. Open Locomotion animator 4. Choose Run. 5. Change speed to around 0.1. 6.R... Read more
Player Settings page is outdated
The section about splash-screens for iOS in the documentation is out-dated. iPhone 5 screen size (4") is neither mentioned or shown ... Read more
Touch trace to GUITexture is broken
Once the GUI texture is tapped for the first time and the touch is traced to it, then touching anywhere on the screen results in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines