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[LWRP][GLES2] Specific Samsung device performance degradation with GLES2...
To reproduce:1. Open the TestPerf project;2. Switch platform to Android;3. Set OpenGLES2 as Graphics API;4. Build and run on Samsung... Read more
Editor crashes with ActiveEditorTracker::IsSameType or throws index erro...
How to reproduce:1. Open attached project "Region"2. Go to Tools/Umodeler/New Umodeler3. Make anything in the Scene twice using the ... Read more
[GPU PLM] [Crash] Crash in OpenCLErrorContextCallback after saving and c...
When enabling the GPU Progressive Lightmapper warnings and errors spew to the log. If the user saves during the baking process or af... Read more
[Inspector] Area light "Cast Shadows" UI option is obscured by "Render M...
How to reproduce:1. Create a new Unity project with a LWRP template2. Create an 'Area Light' GameObject and select it Expected resul... Read more
ApplyBuiltinRootMotion() does not evaluate when being manually called in...
How to reproduce:1. Open the user's attached project2. In the hierarchy open Scenes/SampleScene3. Enter Play Mode Expected result: A... Read more
''$'' character in project name prevents script upgrading
Repro sptes:-download this project-the script upgrading dialogue will pop up-notice when the project loads that the script will not ... Read more
Editor crash on "Collider2D::Cleanup" when entering Prefab Mode with a p...
1. Open attached project "minimal_repro.zip"2. In Project view open Project/Prefabs folder3. Select Player Prefab and press "Open Pr... Read more
Prefab's Apply doesn't respect component dependencies (declared via Requ...
How to reproduce:1. Download attached project "Joint"2. Make two instances of Cube prefab in the Scene3. Add Character Joint compone... Read more
Unity Editor crashes on SpritePacker pack review when being used with Ad...
To reproduce:1. Open attached project2. Click ATL sprite atlas, currently, the max texture is 5123. Press Pack preview4. Change Max ... Read more
Result is missing from OnWillCreateAsset() when the method is called by ...
Steps to reproduce:1. Open user's attached project2. Drag "Game Object" from the Hierarchy to Project view in order to create a pref... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used