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[Templates] PresetManager pre-populated with preset slots which don't ha...
Templates to create new projects from used to have Presets assets in them. Those presets have been deleted from the templates at som... Read more
mecanim::animation::ValuesFromClip<0> crashes when entering to Play mode
To reproduce: 1. Download attached project "554115_CrashRepro.zip and open in Unity2. Open "CrashRepro" scene3. Enter Play mode Expe... Read more
Terrain connection points are visible at certain distances/angles when T...
To reproduce:1. Open project ("TerrainSeamsBug.zip")2. Focus "CAMERA 1" and then look at the "CYLINDER" object3. Notice there is a s... Read more
[iOS] A bunch of launch image warnings are thrown when building for iOS ...
Steps to reproduce: 1. Open attached project (or create a new one)2. Build for iOS3. Open Xcode project and build it (CMD+B)4. Open ... Read more
[2D] Sprite gets removed from atlas if the same sprite is added in the list
Sprite gets removed from the list if the same sprite is dragged and dropped on top of the added sprite Steps to Repro:1. Open attach... Read more
[Shader compiler] Branching in shader broken in GLCore or Metal
Steps:1. Open user's RayTrails.zip project2. Switch to OpenGLCore if you are using Windows3. Observe the rendering of the object in ... Read more
[Addressables] Materials are unlinked from GameObject in packed mode
Steps to reproduce:1. Open user attached project2. Play the scene and press "Q"3. Observe that materials are not displayed4. Stop pl... Read more
Assigned presets are not visible in Preset manager when settings window ...
Assigned presets are not visible in the Preset Manager when settings window shrinks horizontally or divider line is moved Steps to R... Read more
[Improved prefabs] Error messages are spammed when editing prefab with m...
Steps to reproduce:1. Download 1087617_repro.zip2. Open Cobe prefab3. Edit prefab (e.g. disable component) Expected results: One err... Read more
[Android] [LWRP] A huge hiccup on Shader Parse once the scene is running
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used