Search Issue Tracker
Duplicate
Votes
0
Found in
2022.1.0a13
Issue ID
1374669
Regression
Yes
Handles are missing for Camera and Light objects
Reproduction steps:
1. Open the user's attached project
2. Select in the Hierarchy "Main Camera" and "Directional Light"
Expected results: When selecting Camera and Light objects Handles are shown in the Scene
Actual results: When selecting Camera and Light objects Handles are missing
Reproduced in: 2022.1.0a13
Not Reproduced in: 2019.4.31f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12
Comments (1)
-
Spellbound
Nov 16, 2021 09:58
This started happening in Unity 2021.2.1 and is not fixed in 2021.2.2. Works fine in 2021.2.0.
No Light and Camera handle and no custom handles (tested with Handles.PositionHandle and Handles.FreeMoveHandle).
Turning off gizmo display in scene view solves the issue for lights and cameras, but custom handles still do not work.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
This is a duplicate of issue #1374532