Search Issue Tracker
Duplicate
Votes
0
Found in
2022.1.0a13
Issue ID
1374669
Regression
Yes
Handles are missing for Camera and Light objects
Reproduction steps:
1. Open the user's attached project
2. Select in the Hierarchy "Main Camera" and "Directional Light"
Expected results: When selecting Camera and Light objects Handles are shown in the Scene
Actual results: When selecting Camera and Light objects Handles are missing
Reproduced in: 2022.1.0a13
Not Reproduced in: 2019.4.31f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12
Comments (1)
-
Spellbound
Nov 16, 2021 09:58
This started happening in Unity 2021.2.1 and is not fixed in 2021.2.2. Works fine in 2021.2.0.
No Light and Camera handle and no custom handles (tested with Handles.PositionHandle and Handles.FreeMoveHandle).
Turning off gizmo display in scene view solves the issue for lights and cameras, but custom handles still do not work.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Overlays are immediately undocked when the Overlay is docked to the right side of Scene View and the Overlay's Handle is clicked
- Crash in PhysicsManager::IgnoreCollision when a GameObject with “Is Trigger” enabled enters a collision in a specific project
- Selecting unsupported Material in Physically Based Sky throws “RenderingCommandBuffer” errors instead of error help box in Inspector window
- Undo and redo does not update color field pop-up window after undoing other events outside the pop-up window
- Warning prompt with "Apply (Overwrite Files)" Button is not available when associated template is moved
This is a duplicate of issue #1374532