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[Sprite Atlas V2] Sprite Packer does not re-pack folder when texture typ...
Steps to reproduce:1. Open the attached user's project "AtlasRepro.zip"2. Ensure Sprite Packer is set to "Sprite Atlas V2" in Projec... Read more
[Device Simulator] Internet Reachability dropdown properties are not nic...
Steps to reproduce:1. Open any project2. Go to Window>General>Device Simulator3. Enable Control Panel in the top right corner4... Read more
Progress Bar disappears or flickers when displayed if the Test Framework...
How to reproduce:1. Open the user’s attached “BetaProgressBar.zip” project2. Go to Menu > Test > Progress Bar3. Observe the re... Read more
Crash on SharedRendererScene::~SharedRendererScene when entering Play Mode
Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Scenes/Scenes/GameCoreScene.unity scene3. Enter Play Mode4... Read more
Building for Android fails when Development Build is checked on M1
How to reproduce:1. Open the attached “IN-36591” project2. In the Build Settings check Development Build and Build App Bundle (Googl... Read more
Memory leaks and the Editor crashes eventually when in Play mode
Reproduction steps:1. Open the attached “MemoryLeakIssue-2023.2.zip“ project2. Open the “01-Boot” scene3. Press the “F5” key and cli... Read more
Directional Light Shadow glitches when the Shadow Strength value is changed
Reproduction steps:1. Open the attached project “ShadowProject”2. Open the “Asset/Scenes/SampleScene.unity” Scene3. In the “File>... Read more
DBuffer decals do not affect ambient lighting correctly
When using decals in DBuffer mode, any ambient lighting is samples using the normals of the "underlying" surface. Steps to reproduce... Read more
NativeList.Sort can alter values in a NativeList when a CompareTo method...
How to reproduce:1. Open the attached Project "NativeListTest" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Errors t... Read more
Inspector override marker UI is not updated after "Apply All"
When the Inspector UI mode is set for UIToolkit, the override marker against a public scripted variable is not updated after using A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons