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EnhancedTouch.Touch.activeTouches Method displays incorrect display inde...
How to reproduce: 1. Open the “IncorrectTouchDisplayIndex” Project 2. Open the “SampleScene” 3. Build And Run 4. In Player, on t... Read more
Test with InputTestFixture fails or causes other tests to fail when runn...
Reproduction steps: 1. Open the attached project "InputTestFixtureBugSample" 2. Open the Test Runner window and switch to "PlayMod... Read more
Modifying Input Actions when Reload Domain is disabled breaks existing b...
Reproduction steps: 1. Open the attached “Input System Bug.zip“ project 2. Open the “Playground” scene 3. Enter Play mode and mov... Read more
[iOS] Pointer class does not detect touches when tapping near the edge o...
How to reproduce: 1. Open the attached Project "Raw Input Data" 2. Build and Run the Scene "SampleScene" on iOS 3. In the Build t... Read more
UI Click events ignored on nested child GameObjects when using the Input...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the scene “Assets/Scenes/SampleScene_OldInput.unity” 3. ... Read more
Mouse Input is not working on the second display with multiple display s...
Reproduction steps: 1. Open the attached project “UI2MonitorsRepro“ 2. File > Build and Run 3. Press the button with the label “Disp... Read more
[Android] Button is still recognised as pressed after releasing when usi...
How to reproduce: 1. Open the “IN_37656” project 2. Press File → Build Settings 3. Under the “Run device” select the “<Enter IP>”... Read more
Input Action Interaction "Press Point" field is disabled when the value ...
Reproduction steps: 1. Open the attached “Test Project” project (Use tester provided project in the comments - "IN-39626_PSBS") 2.... Read more
InputAction.GetBindingDisplayString always returns WASD when the control...
Reproduction steps: 1. Open the attached “Test Project” project 2. Open the “Samples/Input System/1.5.1/Rebinding UI/RebindingUISa... Read more
The button is not clickable when using Windows touch inputs
How to reproduce: 1. Open the attached project "Test Project.zip" 2. Enter Play Mode 3. Click the "Button" button in the Game vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection