Search Issue Tracker
Feature Request
Votes
1
Found in [Package]
1.0.1
1.5.1
Issue ID
ISXB-456
Regression
No
Just the name of a button is shown in the Event System preview window when pressing on a button if using Input System Package
How to reproduce:
1. Open the user’s attached “MinimalTestCase.zip” project
2. Enter Play Mode
3. Disable “EventSystem (Legacy)” GameObject
4. Enable “EventSystem” GameObject
5. Press on any of the “Button” buttons and observe the information in the Event System preview window
Expected result: A lot of information about the input is logged
Actual result: Just selected button name is logged
Reproducible with: 1.0.1 (2020.3.47f1), 1.5.1 (2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b12, 2023.2.0a11)
Can’t test with: 1.0.0 (2020.3.47f1) (Errors after project downgrade)
Reproduced on: macOS 13.2.1 (Intel)
Note: Not reproducible with Input Manager (Old)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note:
Thank you for your bug report.
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.