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Found in [Package]
1.2.0
1.3.0
1.4.1
1.4.4
1.5.1
1.8.1
Issue ID
ISXB-475
Regression
Yes
[Android] Button is still recognised as pressed after releasing when using InputControl.IsPressed() with Active Input Handling set to Both
How to reproduce:
1. Open the “IN_37656” project
2. Press File → Build Settings
3. Under the “Run device” select the “<Enter IP>” and add the IP of your Chrome Os device (PC and Chrome Os device should be connected to the same network)
4. Press “Build And Run”
5. In the Player press “W” two times as fast as possible
6. Press the “W” three times as fast as possible
7. Hold the “W” for one sec
8. Repeat steps 5-7 multiple times and observe the Player
Expected result: after “W” is released from hold the “pressed” text disappears
Actual result: “pressed” text is still shown after “W” is released
Reproducible with: 1.2.0, 1.3.0, 1.4.1, 1.4.4, 1.5.1 (2020.3.48f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13)
Not reproducible with: 1.1.1 (2020.3.48f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13)
Testing environment: Windows 10 Pro
Reproducible on these devices:
Nokia 8 Sirocco, Android 10 (user reported)
VLNQA00424, Google Intel Comet Lake U Chromebook (hatch), Android 11, CPU: NOT FOUND, GPU: virgl (Mesa DRI Intel(R) UHD Graphics (CML GT2))
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
Not reproducible on these devices:
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00363, Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
VLNQA00178, Xiaomi Redmi Note 4, Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
Notes:
- On older Unity versions, you can connect Chrome Os device like this:
Open Terminal and run the following command: “adb connect your_ip_address:5555” (for example: 192.168.0.100:5555)
- Reproducible on Android and Chrome Os
- Not reproducible with Windows standalone, WebGl, Editor
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