Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.5.1
Issue ID
ISXB-467
Regression
Yes
Screen position starts from around 30,30 instead of 0,0 with mobile devices
Steps to reproduce:
- Open the "InputSystem-TestProject" project
- In File > Build Settings switch to Android Platform
- Build and Run to the device
- Select "Touchscreen" from the list
- Press on the bottom left corner
- Observe the "screenPosition" value
Expected: "screenPosition" value is (0,0)
Actual: "screenPosition" value is around (30,30)
Reproducible with: 1.5.1(2020.3.47f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b11, 2023.2.0a10), 1.6.0(2023.2.0a10)
Not reproducible with: 1.5.0(2020.3.47f1, 2021.3.22f1, 2022.2.13f1)
Reproducible with devices:
- VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 13
- VLNQA00467 - Galaxy S21 Ultra 5G (SM-G998B), CPU: Exynos 2100, GPU: Mali-G78, OS: 12
- VLNQA00230 - OnePlus 6T (ONEPLUS A6013), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 9.0.0
- VLNQA00119 - Xiaomi Mi 5 (MI 5), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 8.0.0
- VLNQA00090 - Samsung Galaxy S8 (USA) (SM-G950U), CPU: Snapdragon 835 MSM8998, GPU: Adreno 540, OS: 7.0.0
- VLNQA00352 - iPhone 12 Pro (MGML3ET/A), CPU: A14 Bionic, GPU: Apple designed
- VLNQA00346 - iPad Air (4th generation)
- VLNQA00258 - iPhone Xs Max (MT502ET/A), CPU: A12 Bionic, GPU: Apple designed, OS: 13.2
Not reproducible with devices:
- Macbook Pro, M1 Max, OS: 13.2.1
- Lenovo Chromebook Duet 2 in 1. Laptop; Tablet. 103.0.5060.64 (32 bit). Android version 9. Build number: R103-14816.82.0
Notes:
- On Samsung devices also tested with the S-pen, values are still incorrect
- With 2020.3, 2021.3 versions, values are a little bit lower, but never zero
- With iPad value is lower, around (5,15)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Resolution Note:
Round corners means (0,0) is not reachable.