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1
votes
Fixed

[XR][XR SDK][Oculus] In mirror view, Render viewport scale changes take...

XR SDK

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Nov 01, 2019

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Version/s: 2018.1.0b12

When using XR SDK oculus 1.1.1 and higher changing the render viewport scale results in a single frame of the blit to mirror screen ... Read more

0
votes
Fixed
0
votes
Fixed

Unable to load a Profile Capture from Unity 2017 when Unity 2018 or abov...

Profiling

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Oct 23, 2019

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Version/s: 2018.1.0a1, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a11

How to reproduce:1. Create a new project2. Open the Profiler window3. Load the attached profiler capture named "Data_1193516"4. Obse... Read more

0
votes
Fixed
1
votes
Fixed

"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...

Progressive Lightmapper

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Oct 18, 2019

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Version/s: 2017.4, 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more

5
votes
Fixed

[macOS][2017.4] Empty error appears in the Console window when certain f...

MacOS

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Oct 14, 2019

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Version/s: 2017.4.0f1, 2017.4.33f1, 2018.1.0a1

How to reproduce:1. Download the tester-attached script(uv_anim.js)2. Create a new Unity project3. Import the downloaded script4. Se... Read more

0
votes
Fixed

When the registry value for "TimeZoneKeyName" is invalid, "TimeZoneNotFo...

Windows

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Oct 11, 2019

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Version/s: 2018.1.9f2, 2018.4, 2019.2.0a1, 2019.2.9f1, 2019.3.0a1

Reproduction steps:1. Open "Regedit" -> "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\TimeZoneInformation"2. Chan... Read more

0
votes
Fixed
0
votes
Fixed

IMGUI on WebGL builds appears washed out when comparing to same IMGUI in...

WebGL

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Sep 27, 2019

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Version/s: 2018.1.0a2, 2018.4.0f1, 2019.2.0a1, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project ("case_1187401-WebglIMGUIGammaIssue.zip")2. Change the targetted platform to WebGL3. O... Read more

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