Search Issue Tracker
Floating Point Precision degrades when Burst Compilation is enabled
How to reproduce: 1. Open the attached Project "burstTest" and load Scene "SampleScene" 2. In the Hierarchy, select the "Bug Test"... Read more
"Unable to find internal function `System.Buffer::InternalMemcpy`" error...
How to reproduce: 1. Open the attached project “IN_14611” 2. Open the SampleScene in Scenes 3. Enter Play Mode 4. Observe the Consol... Read more
[macOS] "UnauthorizedAccessException" is thrown when calling DefaultWorl...
Reproduction steps: 1. Open the attached project "BurstMacOsRepro" 2. Make a Development Build of the project 3. Edit the following ... Read more
C# managed (reference) implementation of mm256_cvttps_epi32 maps to mm25...
How to reproduce: 1. Make a new project 2. Install Burst 3. Make a call to the "X86.Avx.mm256_cvttps_epi32" function Expected resul... Read more
[Burst] InvalidOperationException is thrown when Burst package is upgrad...
On upgrading Burst package from 1.4.1 to 1.4.2, InvalidOperationExceptions are thrown. Refer the attached video Steps to reproduce:... Read more
NullReferenceException is thrown when calling Sqlite.dll method that use...
How to reproduce: 1. Open the attached project (case-1295553.zip) 2. Make sure that Burst Compilation is enabled (Jobs -> Burst -> E... Read more
Burst compiler failing when building the Player
Reproduction steps: 1. Open the attached project “Tst” 2. Build the project 3. Inspect the Console window Expected result: The... Read more
Cannot open input file 'ucrt.lib' with Win-SDK 10.0.26100.0 building for...
*Steps to reproduce:* 1. Install [Windows SDK 10.0.26100 |https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/] ... Read more
"Burst error BC1042: The managed class type `System.IntPtr` is not suppo...
Reproduction steps: 1. Open the “ReproProject“ project 2. Observe the Console window Expected result: No errors are thrown in t... Read more
"Leak Detected : Persistent allocates 1 individual allocations" message ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the top menu, select Unity > Settings 3. In the Preferences Window,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar