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Deploying application through Visual Studio or Application Deployment to...
Deploying applications through Visual Studio or Application Deployment tool causes error. This prevents from launching applications... Read more
WebCamTexture freezes the Editor in Play Mode
To reproduce: 1. Open attached project 2. Open webcamtexture scene 3. Enter play mode Expected result: Webcam texture is properly re... Read more
If I instantiate a prefab from code the positions of its children are me...
To reproduce: 1. Open the RepoCase scene in the attached project 2. Add the prefab RepoStuff/card_small to the hierarchy 3. See that... Read more
SetAsFirst actually moves it to the last position (index childCount-1), ...
To reproduce: 1. Open project, load Scene, there should be a Main Camera with 4 GOs inside (A, B, C, D) 2. Open Custom->Open to show... Read more
You can set a sibling with index 0, if you try to set it to 0 it sets it...
To reproduce: 1. Open project, load Scene, there should be a Main Camera with 4 GOs inside (A, B, C, D) 2. Open Custom->Open to show... Read more
If you try to set an index bigger or equal to parent childCount, it will...
To reproduce: 1. Open project, load Scene, there should be a Main Camera with 4 GOs inside (A, B, C, D) 2. Open Custom->Open to sho... Read more
Jumping cursor in MonoDevelop
This issue is caused by another issue: "When opening MonoDevelop, 2 instances of one script are opened". http://issuetracker.unity3... Read more
fatal error " X is neither a folder nor a file" leads to a crash
To reproduce: 1. Open attached project 2. Press Build -> Export Packages Expected result: No crash Actual result: Unity crashes No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines