Search Issue Tracker
Editor consumes all free memory if run with Nvidia graphics
Editor consumes all free memory until it gets unresponsive and be closed only by "killing" the process. (In the attached video the s... Read more
Highlight jumps from "None" to the first texture when pressing the up key
Steps to reproduce : - create a new project - download a texture pack from the asset store - create a cube and add a texture - in ... Read more
Modify Collider shortcut gets prioritised when trying to use another Shi...
Steps to reproduce : - create a new project - create a cube - select the cube and press Shift + V for Vertex Snapping ( http://docs... Read more
Unity hangs while debugging a thread
-e 1) What happened Unity hangs while debugging a thread. 2) How can we reproduce it using the example you attached. Open ExampleTh... Read more
Long Enums cause text overlap in current docs layout
See attached image for text in the left column overlapping text on the main page: http://docs.unity3d.com/Documentation/ScriptRefere... Read more
Camera with Clear depth only is Clearing color
In the flash player, the background is cleared to a color even when set to Depth only, if the Normalized Viewport is different from ... Read more
Different assets from two different asset bundles are treated as the sam...
This example shows how two different assets, put in two different assetbundles, are somehow treated as the same asset and the second... Read more
Console is spammed with error messages
Repro steps: 1. Open project Unity4_Bugs.zip; 2. Open WarningsScene in "Unrelated Warnings" folder; 3. Edit shader "WarningShader".... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tooltip messages should be presented in human language not in code strings
- [Linux] Editor doesn’t auto reload when an Asset is imported or a Script is changed
- MouseDownEvent is triggered when changing from Scene view to Game view
- "GlobalObjectIdentifierToObjectSlow" returns Null when retrieving "GlobalObjectId" from GameObject inside a Prefab
- Shader is invisible in the Build when using BiRP on Meta Quest 2