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plugin effects applied without use of a mixer
-e: using the plugin test project plugin effects are still applied to things that don't use a mixer at all -repro:--open attached pr... Read more
Argument of type Object for Mecanim Animation event can cause problems
The event system in the old ANimation system had support for arguments of type GameObject. Mecanim events generalize that and have s... Read more
[AnimationEvent upgrade] Enum and AnimEvent options missing from Mecanim...
- Create a Mecanim event- Create a script with a method having the name of the event, but that takes two arguments instead of one- A... Read more
Mecanim Events popup window throws NullRefExceptions
Simply create a Mecanim event and click on it to get the Event window opened. Console starts getting spammed by exception errors. Se... Read more
Surface shaders: ability to write custom fragment Z value
Right now can't output Z buffer value from a surface shader. Read more
FPS info is displayed in the Audio section of the Stats window
FPS used to be in the Graphics section. In Unity 5.0, someone added stats for Audio, but didn't move the FPS info back to the Graphi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 - Addressables Profiles window UI break when creating a new Variable with a long name
 - No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
 - Blurry, low quality Active Profile icon used in Addressables Profiles window
 - Tree Asset Preview window is not updated after assigning a new Material