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Editor - lightmapping windows - filtering on 'Terrains' does not show te...
To repro: - Add one or more terrains to the scene - Go to Lightmapping window - Object and filter on 'Terrains'. Observe that no ... Read more
In play mode GameView starts to disappear (related to use of SystemInfo....
After i pressed "play" button "Game" window disappeares step by step in a couple of seconds and then Unity hangs for minute or two. ... Read more
Batch draw calls not reported in the profiler
Batch draw calls not reported in the profiler Build a web player and connect the profiler. It shows 0 draw calls batched, but you c... Read more
[ScriptingAPI] ParticleSystem.Particle.size and ParticleSystem.Particle....
ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSystem. And should upda... Read more
Incorrect types in AddComponent() are handled silently
Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothing Following cases wi... Read more
Camera frustum in scene-tab broken when updating camera projectionMatrix
Steps to reproduce: 1 Open project and update it to use in 4.x 2 Open BrokenCameraFrustumDisplay scene 3 Play scene and move camera ... Read more
Attaching the debugger and playing causes the Editor to become unresponsive
Steps to reproduce : - download the project attached - open the scene "June 30th" - go to Assets > Sync MonoDevelop Project - attac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- Freeze/crash with multiple StackTraces when opening a specific project
- Crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera
- Multiple ArgumentExceptions are thrown when adding a VisualTreeAsset with Sprite Glyphs to a UIDocument
- Color Node Alpha slider displays incorrect value when viewed in Shader Graph