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"var popupItems" with same label name are combined
To reproduce: - Open attached project and launch "scene" - Hit Play and select the Main Camera - In Inspector, toggle the "label" pa... Read more
Scenes are not imported correctly from Cinema 4D
Child objects end up with their texture no longer linked to a material. Read more
Hierarchy search with type is case sensitive
Steps to reproduce : - create a script and rename it "Gate" - create an object and also rename it "Gate" - attach the script to the... Read more
Scene window view point continues to change after the window has lost focus
1. Split Scene window and Game window in different tab group so that you can see them at once. 2. Move Window focus to Scene window... Read more
No transparency when building for flash after using "tree soft occlusion...
Steps to reproduce : - import the project attached - build it for flash - notice that the leaves look different in the flash build ... Read more
Windows Standalone Icon looks low res
Windows Standalone Icon looks low res The default Unity icon for the Windows Standalone looks low res if you use large icons in Win... Read more
Can't alt-tab back to DX11 Standalone
Can't alt-tab back to DX11 Standalone Repro: 1. Build and run 2. Start fullscreen 3. Alt Tab to switch to another app. 4. Try to sw... Read more
Split tangents has no effect on mirrored UVs
Steps to reproduce : - open the scene "demo" - notice the upper-right creature has a hard seam - notice the lower-right model, it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- Freeze/crash with multiple StackTraces when opening a specific project
- Crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera
- Multiple ArgumentExceptions are thrown when adding a VisualTreeAsset with Sprite Glyphs to a UIDocument
- Color Node Alpha slider displays incorrect value when viewed in Shader Graph