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0
votes
Duplicate

Editor crashes when trying to recreate prefab

Assets Management

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Oct 30, 2014

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Version/s: 5.0.0b9

- Create a Cube and drag it to the Project Browser to make a prefab out of it- Delete the Prefab- Drag the Cube in Project Browser a... Read more

0
votes
Fixed

WebGL building fails on b10

WebGL

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Oct 30, 2014

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Version/s: 5.0.0b10

To reproduce this issue: 1. Open the attached project2. Build on WebGL3. Building fails with '...il2cpp.exe did not run properly..' ... Read more

0
votes
Fixed

UI: CanvasGroup.alpha can be set to more than 1 in the script

UI

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Oct 30, 2014

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Version/s: 4.6.0b21

To reproduce this bug: 1. Open the attached project2. Open 'bugCanvasGroupAlpha' scene3. Play the scene4. Press the button ('Set alp... Read more

4
votes
Fixed

If Social.localUser.Authenticate fails it doesn't return a reason why it...

iOS

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Oct 30, 2014

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Version/s: 4.5.5f1

After Social.localUser.Authenticate fails, it should output/return why it failed, for example it might be necessary to react differe... Read more

0
votes
Fixed

SSAO Image Effect causes artifacts to appear when used with cutout shader

Camera

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Oct 30, 2014

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Version/s: 5.0.0b11

Steps to reproduce:1. Download attached project2. Enter play mode. See darker edges appear on cut-off texture area. Read more

0
votes
Fixed

Enlighten never finishes baking static terrain

Global Illumination

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Oct 30, 2014

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Version/s: 5.0.0b9

- Open scene "we" in attached project- Select the "CubeTerrain" game object and mark it static- Enlighten will start baking and will... Read more

0
votes
Fixed

Perforce cannot be set up in 5.0.0b11

Version Control

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Oct 29, 2014

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Version/s: 5.0.0b10

To Reproduce: 1. Create a new project on 5.0.0b11, and try connecting to perforce sandbox. 2. Unity is permanently stuck in "Connect... Read more

0
votes
Fixed

After using hierachy search and clicking target, exception thrown

Project Browser/Hierarchy

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Oct 29, 2014

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Version/s: 5.0.0b9

To reproduce:1. Open attached project2. Open editor-ui-bug scene3. Enter "Target" in search field4. Select Target in hierarchy5. Not... Read more

0
votes
Fixed

Physics.IgnoreLayerCollision forces colliders to exit triggers

Physics

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Oct 29, 2014

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Version/s: 5.0.0b10

To reproduce:1. Open attached project2. Open test scene3. Press play4. Check the log for the trigger enter and exit events occuring ... Read more

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