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No warning is shown when meta-data android:name="unityplayer.UnityActivi...
Reproduced with: Unity Version 4.3.0f4 (e01000627d60) Unity Version 4.3.4f1 (e444f76e01cd) Resolution: The Activity is properly det... Read more
Format errors on MonoBahaviour page and links
In the Unity 4.5 beta 6 build 2 Scripting API documentation on the following page "methodNameintime" should be changed to "methodNam... Read more
Layout group components on GUI prefabs appear offset when changes are ap...
Steps to reproduce: 1. open the "bug" scene 2. select the "Layout" GameObject 3. select GameObject -> Apply Changes to Prefab; the b... Read more
Removing an element from a layout group doesn't immediately apply change...
Steps to reproduce: 1. open the "bug" scene in the attached project. 2. select the "Layout" GameObject 3. in the Elements area of th... Read more
Adding a "/" in the layer names will will treat the layer as multiple le...
Steps to reproduce : - create a new project - go to Layers > Edit Layers - add a "/" in the name e.g. Layer/test - select a game ob... Read more
Rotating a GameObject with the Rotate Tool causes other axes coordinates...
Steps to reproduce: 1. Open the attached project, open a scene and add a cube to it 2. Select "Rotate" tool from the gui 3. Rotate c... Read more
GUILayout ArgumentExceptions when multi-selecting audio clips
To reproduce: 1. Import the 3 included audioclips 2. Multi-select them in unity - exceptions are thrown in console Read more
Getting a build error when building the project for iOS while the "Googl...
iOS application can not be built when the "Google Android Project" check-box is enabled in Android platform in the "Build Settings".... Read more
AssetDatabase.ImportAsset doesn't trigger custom AssetPostprocessors
To reproduce: 1) Download and open project 2) Right-click "new.test" in Assets and Reimport 3) Notice "Importing a .test file! Let'... Read more
"Set Native Size" on a disable uGUI image makes the image magenta
To reproduce: 1. Open attached project 2. Create a new scene 3. Create a new uGUI image 4. Set it's Source image to "Paper - Tile 25... Read more
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