Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.6.0b9
Issue ID
607701
Regression
Yes
Scale curves in generic animations aren't previewed
To reproduce:
1. Open up the attached project
2. Open "scene" it contains an animated cube. (with movememnt and scale animated)
3. Enter play mode to see the animation
4. Now, select the cube in scene, open up it's animator and select the transition between the move and scale states
5. Note that the preview should appear in the inspector (sometimes it doesn't, then you have to select the cube and the transition again)
6. Press play on the preview, notice that the scale animation is not shown in the preview, only the movement
Regression since 4.3.4f1
It seems that only the scale curves are like this, as adding a rotation to the animation actually showed up in the preview
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment