Search Issue Tracker
Does not auto select gameObject when dragged into hierarchy from project...
To reproduce:1) Create new project2) Create a GameObject3) Drag it from Hierarchy to Project View to make a prefab4) Drag the newly ... Read more
New events added to an EventTrigger cannot be removed in inspector if th...
To Reproduce: 1. Add a new EventTrigger. 2. Add new event (PointerEnter) & add 2 entries to it. 3. Add a pointer exit event, not... Read more
Crash when there is more than a certain number of canvasses in scene and...
Repro: 1. Open levels/L0A in the attached 'CanvasCrashRepro.zip'.2. Enable 'Canvas' object in hierarchy, Unity should crash.3. Reope... Read more
Text is not shown when Vertical Overflow is set to Truncate
To reproduce:1. Open attached project2. Open TextTest scene3. Select Text_Truncate game object4. Drag it away from other objects5. N... Read more
Cannot zoom in the Curve editor window for AnimationCurves
To reproduce:1. Create a script with a public AnimationCurve2. Add it to a GameObject3. Click the AnimationCurve in the Inspector4. ... Read more
Scrolling the mouse wheel in the animation curve editor no longer zooms ...
How to reproduce:1. Create a new project2. Create Empty Object and add a new C# script3. Put 'public AnimationCurve MyCurve' into a ... Read more
Button is placed at random position when editor window is minimized
To reproduce:1. Create new project2. Minimize editor window3. Make Editor window as small as possible4. Add Button to scene5. Maximi... Read more
Input cursor for text does not align with the last entered glyph if the ...
Steps to reproduce : - create a new project- add an Input Field- select the Text in the Hierarchy and change the left Rect Transform... Read more
Regression: Exceptions which are manually thrown in Button callback eve...
To Reproduce: 1. Open the project from the attached 'buttonReproProj.zip' and run. 2. Click on 'Throw Exception' and 'Invoke Button'... Read more
Creating a project in a diretory with two slashes (//) fails
To reproduce:1. Create a new project and include two slashes instead of one in the location of the project2. Notice the errors about... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS