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GPU overview in the Profiler doesn't show _any_ data when the GPU is not...
To Reproduce: 1) Use the GPU profiler on a GPU that is no supported, e.g: iOS, NVIDIA GeForce GT 6XX on OSX 10.8.x 2) The overview ... Read more
AssemblyCompat issue with plugins
On Win8.1 it's impossible to build Win Store Apps if there are specific plugins. This issue appeared on 4.3.0f4 version with SDK 8.... Read more
Optimize Transform Hierarchy button doesn't work with multiple selection
1) What happened On the Animator component, clicking the Optimize Transform Hierarchy button with multiple gameobjects selected only... Read more
Undo after rotating a child object fails to undo the rotation correctly
Steps to reproduce : - import the project attached - open the scene and select the plane - rotate the plane on all 3 axes - press u... Read more
OnEnable / OnDisable call ordering broken i.r.t. assembly reloading when...
================================================= Scroll down for proposed patch and please review! ================================... Read more
Grammar error in error text
Error in serialized names. The text reads: "The same field name is serialized multiple names in the class or it's parent class. This... Read more
Setting the Default Cursor in PlayerSettings crashes the deployed standa...
To reproduce: 1. Open the attached project 2. Open the CursorTest scene 3. Verify the Default Cursor in PlayerSettings is currently ... Read more
Creating and Resizing Sprites operations in Sprite Editor get reverted w...
Hijacking for slightly different bug: 1. Drag a any handle in sprite editor and cancel it via escape 2. Notice how it doesn't retry... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Element name is not updated when clicking on a different element after entering name in the Inspector
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode