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opening a scene with uGUI crashes Unity
To reproduce:1. Open attached project2. Search for "sc" in project view3. Double click Example - Sc (scene)Expected result: Scene op... Read more
[OSX] Crash while switching scene view between full and windowed screen
1. Create new project2. Move mouse to scene view3. Using trackpad use pinch-zoom function, to make scene view full screen4. With sam... Read more
Project fails Store Test Kit if it has no scripts
Steps to reproduce:1. Create a project which has no scripts. It may contain a scene and a spinning cube controlled by a constant for... Read more
Enabling objects with configurable joints affects other game objects wit...
To reproduce:1. Open attached project2. Open "physicsTest" scene3. Select "enableMeWhileTheSpringsWobble" game object4. Press play5.... Read more
Unity editor's title bar gets hidden in the top border of the screen upo...
Steps to repro:1. Open Unity, make sure it isn't maximized and close it2. Open any project3. Observe that the title bar gets hidden:... Read more
Ambiguous errors thrown when outputting moderately long strings to the d...
To Reproduce: 1. Open the the attached 'repro a17' zip, open & run 'ReproScene'.2. Run observe the "count <= std::numeric_lim... Read more
Lightmaps are brighter for portable devices in editor on Windows
After baking lightmaps in editor, they are shown more brightly in android or iPhone editor mode. When built, they look normal again.... Read more
Changes made to material in runtime don't revert back after stopping run...
To reproduce:1. Open attached project2. Open "TestScene" scene3. Press play4. Click on "Set to red"5. Cube turns red6. Stop the play... Read more
When Visual Studio Ultimate 2013 is set as script editor with VS Shell 2...
To reproduce:1) Have both Visual Studio Ultimate 2013 and Visual Studio Shell 2010 installed.2) Set Visual Studio Ultimate 2013 as y... Read more
PointerEventData.pressPositon is misspelled
PointerEventData.pressPositon in UnityEngine.EventSystems is misspelled. Should be PointerEventData.pressPosition Note: same mistake... Read more
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