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When UI component is disabled via script it still renders in scene
1. Load the test level in attached project and press Play.2. Select the Button GameObject and toggle its active state in the inspect... Read more
Add a note in documentation that Screen.resolution should return an empt...
Documentation in screen.resolution needs a note that on android devices it should give an empty array of resolutions. Message from d... Read more
GUIHierarchy does not hide objects
1. Open the attached project2. Open any scene, e.g: UI / Examples / Scenes / Example - RenderTextures3. Switch to GUIHierarchy in th... Read more
Particle systems become dependent on meshes that they aren't using
Steps to reproduce:1. Open the attached project2. Open the scene "TestScene"3. Create a new Particle System4. In "Shape" select Mesh... Read more
Agent snaps to polygon edge and not terrain
open attached proj/scene and pres play - see that capsule snaps to a wrong vertical position when reaching end of path - it should s... Read more
Dashes in Asset sub folders prevents ScriptUpdater to update scripts
Dashes in Asset sub folders prevents ScriptUpdater to update scripts Read more
Animator.GetCurrentAnimationClipState returns old data
To reproduce:1. Open attached project.2. Open "scene". It logs the Animator.GetCurrentAnimationClipState3. Enter play mode and inspe... Read more
Increased the Send level on Audio Mixer Group and editor crashed
Increased the Send level on Audio Mixer Group in Inspector panel and the editor crashed. Please see attached video for details. Read more
Holding a key and changing the level causes the key state to be reset
Steps to reproduce:1. Open the project and open a scene called "Scene0"2. Press Play3. Hold space (a label at the top left appears)4... Read more
Profiler behavior on Web Player platform needs to be updated
Documentation needs to be updated on the new behaviour of Profiler and the Web Player platform. User should now first open the Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default