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Missing link to the other class in CurrentInputModule page
In the EventSystem.currentInputModule (..Documentation/html/en/ScriptReference/EventSystems.EventSystem-currentInputModule.html') de... Read more
Filled UI image is not updated when the fillAmount is set to 0 and progr...
To reproduce this bug: 1. Open the attached project2. Run 'Test scene'3. Notice that 'Image filled' image does not show but the fill... Read more
RectTransform scale resets to 0 when playing animation
To reproduce this bug: 1. Open the attached project ( BugProj)2. Open 'BugScene'3. Select Image (Canvas->Image) in the hierarchy4... Read more
TrueTypeFontImporter.GenerateEditableFont does not work
TrueTypeFontImporter.GenerateEditableFont always generates a font that cannot be loaded as it's format is not supported. However, us... Read more
"Sorting Layer" of Sprite Renderer is not drawn bold when overwritten in...
How to reproduce:1. Start a new project2. Create an empty GameObject3. Add a SpriteRenderer component4. Drag the GameObject to the p... Read more
Monitor selection for Mac/Linux resolution dialog
-e: an option to select the output screen was added to Windows resolution dialog of standalone builds but it is not available for th... Read more
Standalone player is always on top
To reproduce:1. Open new project2. Make Windows Standalone build3. Run build in Windowed mode4. Drag player window around screen5. T... Read more
uGUI input field broken on WP8
uGUI input field seems to throw exceptions when trying to use it on a WP8 build. To reproduce:1. Open attached project2. Open scene ... Read more
WWW.GetAudioClip doesn't work on .ogv clips anymore
To Reproduce: 1. Open scene vid, play, notice that there is no sound. 2. Using MovieTexture.audioClip instead on the same video work... Read more
Calling AudioClip.SetData causes a crash
Repro: 1. Open & run 'Untitled' scene.2. Should crash on .SetData. Can't repro on 4.5.3p3, get a 'Cannot set data on streamed sa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS