Search Issue Tracker
Tessellation breaks when moving the main camera in the scene
Steps to reproduce : - import the project attached - open the scene "aegweg" - have both scene view and game view in the layout - p... Read more
Flipping in negative X breaks child animation
Flipping in negative X breaks child animation in 4.3 - this flipping is common workflow in the 2D pipeline. Read more
Lights flickering after using Occlusion Culling
Steps to reproduce : - import the project attached - open the scene - go to Occlusion > Visualization and select the scene camera -... Read more
C# example for Serializable does not inherit from System.Object
The documentation for Serializable http://docs.unity3d.com/Documentation/ScriptReference/Serializable.html states that the seriali... Read more
The Profiler window overrides enabling/disabling profiling through script
To reproduce: 1. Open attached project. It contains an editor script that enables profiling 2. Enter play mode 3. Open Window > Test... Read more
EditorGUILayout.BeginHorizontal does not fit more than two toggles
To reproduce: 1. Open attached project 2. Open scene "bug" 3. Select the Main Camera 4. Look at the inspector. Three toggles are in ... Read more
SystemInfo.systemMemorySize returns negative value on devices with more ...
Reproduced on: Samsung Galaxy Note 3 LTE (SM-N9005) with Android 4.3 (3 GB of RAM) Reproduced with: Unity Version 4.3.3f1 (c8ca9b6b... Read more
[Camera/ImageFx] Having 2 cameras enabled, first one loses its screen ov...
In the editor's scene there are two cameras. First one has an attached image effect "Screen overlay" with a texture applied. Also,... Read more
OpenGL ES 2.0 emulation is not available in the editor when it is starte...
This is a regression from Unity 4.2.2f1. When Unity editor is started without any flags, or with "-force-d3d11" flag, the "Edit -> G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results