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Rectangle Selection selects GUI element as soon as its pivot / center is...
See attached swf file for repro Read more
iOS "Build & Run" is not working after updating Xcode
To reproduce:1. Update your Xcode to 5.12. Create a new Unity project3. "Build and Run" for iOS4. Unity throws:"UnityException: Laun... Read more
Produce unique sibling names in hierarchy
When siblings GameObjects in the scene have the same names, it completely breaks animation with super confusing buggy behavior. We s... Read more
Components get duplicated in prefab instance
See attached repro video: duplicatedComponent.swf Read more
Custom keyboard shortcut confuses "t" for F5
To reproduce: 1) Download and open project2) Press the key "t" notice in the console that it says "You pressed F5" Read more
Package Import Window will not resize when changing resolution
Package Import Window will not resize when changing resolution. When changing resolution on a monitor (or in my case changing which ... Read more
Models lighting change when the shader is changed dynamically from "diff...
Setting shader to "bumped specular" in the editor and then building the project results in the correct behavior. Reproduced on:Googl... Read more
WAV file compressed to OGGVORBIS and downmixed with "Force to mono" opti...
WAV file compressed to OGGVORBIS and downmixed with "Force to mono" option sounds distorted. Reproducible on 4.3.3f1, 4.3.4f1, 4.5.0... Read more
AudioImporter: Sample Rate does not have any effect
To reproduce:1. Open attached project2. Select the audio file in the project3. Notice that it's sample rate is overridden to 100, bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default