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There is scenes in Build Settings that do not exist in project
To reproduce:1. Open attached project2. Open build settings3. Notice that there is bunch of scenes that don't exist in project Read more
Inspector doesn't immeadiately reflect changes in arrays when an element...
To reproduce:1) Create new project2) Create script which would have a public array, like this: (C# example) using UnityEngine;public... Read more
Finishing WebGL build freezes Editor to death
a) When building a default project(Main Camera and Light, no assets) for WebGL, it takes more than few mins, mostly getting stuck at... Read more
Sprite Packer crashes when packing modified (dithered and compressed) sp...
To reproduce:1. Open attached project2. Open Textures folder3. Make sure that 'Override for Standalone' option is toggled off on all... Read more
If animation is played before activating inactive game object it will ne...
To reproduce:1. Open attached project2. Open AnimationBugTest scene3. Press play4. Press Set Inactive5. Press Play Idle6. Press Set ... Read more
Adding new (not mb) list elements in the inspector overwrites the objec...
To Reproduce: 1. Open the attached project or paste the attached script into a new file.2. Change 'Test List' size to any value obse... Read more
Cloth constraint painting fails on high vertex meshes
To reproduce:1. Open attached project2. Open Untitled scene3. Set Inspector from Debug to Normal4. Select SphereHigh gameobject5. No... Read more
Deferred rendering looks corrupted in Scene view with AA on
1. Open new project2. Select camera and switch to deferred rendering3. Scene view will be with artifacts Read more
GUI Text rendered in RenderTexture ignores orientation changes
Steps to reproduce:1. Download attached project2. Build and run it on WP83. Rotate device to Landscape orientation - GUI Text will n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open