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User can not select Prologic DTS from the drop down menu
User can not select Prologic DTS from the drop down menu - please see attached screen shot for details. To reproduce:- Open attached... Read more
Shadows are incorrect on Nokia Lumia 630 and 930
Steps to reproduce:1. Download attached project or create any project which has control over quality settings.2. Build and run on No... Read more
Impossible to drag "Any state" in Animator window after disabling maximi...
To reproduce this bug: 1. Create a new project2. Press Assets -> Create -> Animator Controller3. Double-click on created anima... Read more
Unity crashes when adding a mesh to a sprite renderer
Adding a mesh via drag&drop to a gameobject that has a sprite renderer causes Unity to crash. To reproduce:1. Open attached proj... Read more
Grid Layout Group does not align children correctly
To reproduce this issue: 1. Open the attached project2. Open 'Layout Groups' scene3. Go in Canvas>Window>Vertical Group>Gri... Read more
Scroll Rect set to elastic will not bounce back when Time.Scale = 0
Scroll Rect set to elastic will not bounce back when Time.Scale = 0. When Time.Scale =1 the scroll Rect works normally. To reproduce... Read more
[WP8.1] Text from clipboard can not be pasted into Unity on WP8.1
Steps to reproduce:1. Download attached project2. Deploy it to Windows Phone 8.1 device3. Get some text into clipboard of the device... Read more
Mecanim: Settings foldout on State Transition is not persistent
To reproduce:1. Open a project containing Animator with states2. Open the Animator window3. Click on any transition4. Fold out the S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS