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Unable to re-activate when floating license has reached max installs on...
Unable to re-activate when floating license has reached max installs on Mac Repro:1. on Mac - Launch Unity editor and activate float... Read more
Unable to stop Particle system in distance mode
To reproduce: 1) Download and open project2) Load scene "Prticle Test"3) Play the scene4) Press the button "Stop Particle Distance" ... Read more
Hierarchy Window Minimum Size Bug
To reproduce:1. Try to resize the hierarchy window by making it as small as possibleExpected result: You can minimize it to the same... Read more
Generating a mesh will not save in the scene
Steps to reproduce : - import the project attached- open the "test" scene- select "GameObject"- right click the 'Save Mesh Test' and... Read more
uGUI - Deactivated GameObjects cause an error to be thrown in GraphicEve...
Steps to reproduce : - import the project attached- open the "BasicScene" and press play- select the "BookParentPanel" and deactivat... Read more
Bad use of EditorApplication.update screws editor extension developers
-e: if devs of editor extensions use EditorApplication.update = null they screw and other registered functions from other extension.... Read more
EditorApplication.Update frequency varies from too fast to too slow
To reproduce:1. Create a new C# script and paste in: using UnityEngine;using UnityEditor;using System.Collections;[InitializeOnLoad]... Read more
Name of EditorApplication.isPlayingOrWillChangePlaymode is inconsistent ...
Normally, EditorApplication.isPlayingOrWillChangePlaymode implies that if EditorApplication.isPlaying = true, EditorApplication.isPl... Read more
No warning is shown when meta-data android:name="unityplayer.UnityActivi...
Reproduced with:Unity Version 4.3.0f4 (e01000627d60)Unity Version 4.3.4f1 (e444f76e01cd) Resolution: The Activity is properly detect... Read more
Format errors on MonoBahaviour page and links
In the Unity 4.5 beta 6 build 2 Scripting API documentation on the following page "methodNameintime" should be changed to "methodNam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance