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Unity crashes when calling DestroyImmediate(this) in Editor script
- Create an editor script (e.g. inspector window for a component) which calls DestroyImmediate(this) - Add this component to a game... Read more
useGUILayout = false spams console
useGUILayout = false spams console. If a project uses GUILayout with MonoBehaviour.useGUILayout set to false, the console is spamme... Read more
Game view is being rendered on the water in the scene view.
Game view is being rendered on the water in the scene view. Please view attached screenshots. Repro Steps: 1) Launch unity with B... Read more
Draw calls not being reclaimed from deactivated objects
Shouldn't the draw calls with de-activated Water3 be the same as not having Water3 at all? To test this... - Open the scene and ad... Read more
Mono compiler ICEs while attempting to compile the attached script
Mono compiler ICEs while attempting to compile the attached script. Reproducible simply by adding the script to the assets director... Read more
AssetPostprocessor - OnPostprocessModel doesn't allow postprocessing of ...
It looks like OnPostprocessModel is called before @ animation are added to the model, which means you can't postprocess these animat... Read more
Unity installer doesn't check for free space on disk
It looks like Unity installer doesn't check if there is enough free space on disk. I just got an error when installing Unity - it fa... Read more
Double-clicking exceptions from within external assemblies not handled p...
Scenario: A method defined inside an external assembly throws an exception or does a Debug.Log. The user double-clicks the message i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow