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InputSystem Hover function gets triggered when Standalone Builds are un-...
How to reproduce: 1. Open the attached “IN-29317.zip” project 2. Open the Player Settings (Edit → Project Settings → Player) 3. S... Read more
Player Input Component doesn't update Default Map if the currently selec...
How to reproduce: 1. Open the attached user project “TestNewInputSystem.zip“ 2. Open Scene “TestScene“ (Assets/Scenes) 3. Select ... Read more
Setting InputActionReference doesn't work when it has already been set
Reproduction steps: 1. Open the attached project “InputSystem” 2. Enter Play mode 3. Select the "Test" GameObject in the Hierarch... Read more
InputDeviceTester Sample has missing Prefabs
Reproduction steps: 1. Create a new project 2. Install the “Input System“ Package 3. Import the “InputDeviceTester” Sample from t... Read more
[InputSystem] Assertion Error (binding resolution) when Destroying and I...
Reproduction steps: 1. Open the attached Project “BugRepro” 2. Go to Build Settings and enable Development Build 3. Build and Run... Read more
mouseDelta returns a large value when Cursor.lockState = CursorLockMode....
Reproduction steps: 1. Open the attached “Cursor Lock Delta Bug Repro.zip“ project 2. Open “SampleScene” scene 3. Enter Play mode... Read more
UI Toolkit UI only works when assigning project wide action asset map
*Steps to reproduce:* 1. 2. 3. upgrade to 1.8.1 package version *Alternative steps to reproduce:* 1. Open any exist... Read more
Just the name of a button is shown in the Event System preview window wh...
How to reproduce: 1. Open the user’s attached “MinimalTestCase.zip” project 2. Enter Play Mode 3. Disable “EventSystem (Legacy)” ... Read more
Custom binding processor disappears from the context menu after entering...
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the “Assets/Test.inputactions” Input Action Asset 3. Select ... Read more
The button is not interactable in the Game view when the Device Simulato...
How to reproduce: 1. Open the attached project "UI.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode 4. Click the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window