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Going from minimal video player controls to full results in a black scre...
To reproduce: 1. Open project AutoRotation_copy 2. Build and run on iOS7 3. Press on ControlMode.Minimal 4. Press arrows to change t... Read more
MousePosition offset after Screen.SetResolution() in OSX standalone wido...
Steps to reproduce : - import the project attached - build for standalone OSX - run the scene and notice the mouse offset Read more
Ignoring invocation of an instance method on a NULL instance spamming th...
Steps to reproduce : - set up P4 on OSX 10.8 - import the project attached by the user in the reply - after importing login to Perf... Read more
After script caused a crash in Unity, an unsaved broken prefab causes a ...
To Reproduce: 1. Open crashTest project, (attached here, but taken from case 565404) 2. Save scene 3. Place a few cubes in the scen... Read more
Editor becomes slow when selecting audio files
Steps to reproduce : - import the project attached - go to Audio folder - click on the various audio files in the folder and notice... Read more
Mono Develop crashes on startup
Steps to reproduce : - create a new script - double click it and MD will crash *Note: Reproed on 4.2b4. Additional info here : ht... Read more
PrefabUtility.ReplacePrefab during an OnPostProcessScene callback hangs ...
Steps to reproduce : - import the project attached - open the scene - press play and Unity will hang Read more
Unity automatically unpauses the AudioListener when a built is restored
Steps to reproduce : - import the project attached - open the scene - build it for standalone - open the standalone build - press s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScalableBufferManager does not work correctly when MSAA and RenderGraph Compatability are enabled
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes