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Particle system animation doesn't work
Particle system animation doesn't work Repro: 1. Create a cube and add particle system as a child to it, create a simple animation ... Read more
Playing an animation when in play mode gives weird result on GO with rig...
Playing an animation when in play mode gives weird result on GO with rigidbody Repro: 1. Make an up and down animation for a GO tha... Read more
Empty Sprite moving right and up on pressing Trim
Empty Sprite moving right and up on pressing Trim 1 Open attached project 2 Select spritefortest.png in the project view 3 Open Spr... Read more
Changing mipMapBias does not affect sprite renderer because MaterialProp...
To reproduce: 1) Open the project that I have attached and load 'test' scene 2) Run the scene and move slider in Game view to right ... Read more
Weird errors after saving layout with Sprite Editor window
Weird errors after saving layout with Sprite Editor window 1 Create new project 2 Open Window->Sprite Editor 3 Add Sprite Editor t... Read more
Crash on moving and resizing Sprite Editor window
Crash on moving and resizing Sprite Editor window 1 Create new project 2 Open Window->Sprite Editor 3 Add Sprite Editor tab to wi... Read more
In Sprite Editor window Slice window has wrong behaviour on Undo
In Sprite Editor window Slice window has wrong behaviour on Undo 1 Open attached project 2 Select Sprite_Sheet_One.png in the proje... Read more
In Sprite Editor window Undo has wrong behaviour
In Sprite Editor window Undo has wrong behaviour 1 Open attached project 2 Select Sprite_Sheet_One.png in the project view 3 Open S... Read more
Weird graphic drawings on sprite when going in/out of Play mode
Weird graphic drawings on sprite when going in and out of Play Mode. To reproduce: - Open attached project and launch scene - Click... Read more
Transition Icon placement in inspector
The transition icon just above the "Atomic" label seems to be placed too low Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime