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Cursor flicker when dragging sprites to sceneview or animation window
Cursor flicker when dragging sprites to sceneview or animation window from projectbrowser. See attached video. Read more
Animator.SetQuaternion and Animator.SetVector pages are missing
Steps to reproduce : - go to http://docs.unity3d.com/Documentation/ScriptReference/ - type in the search Animator.SetQuaternion and... Read more
Weird icon in Project Browser for a native .wav file
Weird icon in Project Browser for a native .wav file. It is as if the file is not recognised - please see attached screen shot for d... Read more
Custom pixel-perfect splashscreen becomes black immediately on WP8
Steps to reproduce: 1. Build any project to VS solution 2. Delete SplashScreenImage.jpg and create SplashScreenImage-XXXX.jpg accord... Read more
Crash when importing a 600+ MB large audio file
To reproduce: - Create a new project and import the attached audio file - Observe the Fatal Error message - Press "Quit" and exit th... Read more
Shaders: can't translate function return qualifiers into GLSL
HLSL allows qualifiers like "static" or "const" on function return values. This seems to not be supported by Unity's hlsl-to-glsl tr... Read more
Mecanim Humanoid doesn't play joint translation correctly
Repro: 1. Find the Attached Zak_Legacy@Menu_Elevator.fbx 2. Replay it as Legacy 3. Replay it as Humanoid 4. Observe the difference. Read more
Sprite (or any other renderer) stops rendering if it gets parented by a ...
To reproduce: 1. Create a sprite 2. Create a GUI texture 3. Drag the sprite into the GUI texture (parent it). The sprite disappears.... Read more
AssetPostprocessor doesn't handle animation settings properly
1 Open attached project 2 In project view select Idle_Stand_01.fbx and reimport it 3 Notice that the Idle_Stand_01.fbx is not change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window