Search Issue Tracker
Deleting transition from Entry to default state does nothing
Deleting transition from Entry to default state prompts user if it really wants to do it, but does nothing if user accepts to delete... Read more
Surface>Colored Specular shader loses SpecMap img if
Surface > 'Colored Specular' shader loses SpecMap img if Lightmapping is 'On' 1. Setup object to use material with Colored Specular... Read more
Black lightmap on co-planar faces of non-uniformly scaled cubes
Lightmaps were generated with the On Demand GI Workflow from a scene lit only by a Skybox (or only by Sky Light Color). The scene i... Read more
Collider 2D cannot be easily edited when it's gameObject's transform sca...
To Reproduce: 1. Open scene in the attached project, double click 'largeQuad' in hierarchy 2. Click shift, it's collider cannot be ... Read more
BackBuffer alpha channel is always set to 1 on android devices
Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more
Tree placement ignores option to not save
Painting trees onto terrain does not cause you to be prompted whether or not you wish to save your work when you exit the Unity edit... Read more
web player is incorrectly blending over animations
-e: the game in questions uses the blend tree for animations but it doesnt do so correctly in 4.3-4.5.x while it looks fixed in 4.6 ... Read more
Tizen debugger doesn't work for PC
This has returned in 5.4.0b16. I need to see how far it regresses still. Right now, exhibited behavior is this: 1) Launch a proje... Read more
Unity editor does not support Hindi characters
When entering Hindi characters into string fields in the inspector they all appear as question marks. You can still paste the letter... Read more
Surface bump shaders get blurry when using with lightmapping
Bumps on surface bump shaders get blurry when using lightmapping 1. Assign object a surface shader with bumps and make it static 2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Native Crash on TilemapRendererJobs
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI