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Unity crashes when deleting a UI component from hierarchy
- Open scene in attached project- In Hierarchy search for MissionEquipmentListItemRenderer(Clone)- Delete one or all of the results ... Read more
The Boo compiler has a bug where it tries to detect inheritance cycles b...
To reproduce this bug: 1. Open the attached project2. An Inheritance cycle error is outputted in the console. The Boo compiler has a... Read more
Syncing and unsyncing layers doesn't updates in the animation controller...
Syncing and unsyncing layers doesn't updates in the animation controller window Repro:1. Add a new controller,2. In the Base Layer a... Read more
Editor crashes when trying to recreate prefab
- Create a Cube and drag it to the Project Browser to make a prefab out of it- Delete the Prefab- Drag the Cube in Project Browser a... Read more
WebGL building fails on b10
To reproduce this issue: 1. Open the attached project2. Build on WebGL3. Building fails with '...il2cpp.exe did not run properly..' ... Read more
UI: CanvasGroup.alpha can be set to more than 1 in the script
To reproduce this bug: 1. Open the attached project2. Open 'bugCanvasGroupAlpha' scene3. Play the scene4. Press the button ('Set alp... Read more
If Social.localUser.Authenticate fails it doesn't return a reason why it...
After Social.localUser.Authenticate fails, it should output/return why it failed, for example it might be necessary to react differe... Read more
SSAO Image Effect causes artifacts to appear when used with cutout shader
Steps to reproduce:1. Download attached project2. Enter play mode. See darker edges appear on cut-off texture area. Read more
Enlighten never finishes baking static terrain
- Open scene "we" in attached project- Select the "CubeTerrain" game object and mark it static- Enlighten will start baking and will... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS