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"m_PathToGUID.count(goodPath) == 0" error when reimporting example project
Steps to reproduce : - import the "uGUI_Project_Beta_13" - reimport all and notice the error in the console Read more
WP 8.1 will not build&run if splash screen pictures are provided
Selecting a custom splash screen and build&running for Windows Phone 8.1 will throw this error: Exception: Deployment failed. Output... Read more
Moving states in Animator window reset all parameters
This causes triggers to fire if they were set at the begining of runtime. Steps to reproduce: 1. Create a project which has a GameO... Read more
Unity 4.5.0+4.5.1 does not show any new updates
1. Open unity 4.5.0f6 or 4.5.1f2 2. Click Help and Check for Updates 3. Update window shows "The Unity Editor is up to date." Read more
Entering play mode changes selected transition
Currently selected transition becomes from AnyState to the state that the previous transition was leading when play mode was entered... Read more
Disabling button component no longer trigger animation transition with c...
To Reproduce: 1. Open in b13, observe that disabling the button component doesn't trigger the transition to 'Disabled' state in anim... Read more
Text field scrolling on Text (Script) component is broken.
To reproduce: 1. Open attached project 2. Open "Fieldtest" scene 3. Select Text game object (Canvas->Text) 4. In Text (Script) com... Read more
Loading streams to be played back looped does not work - gets stuck on t...
Steps to repro: 1. Open the attached project and the scene 2. Press play 3. Each button presents a test case: 1.) The ideal approach... Read more
2 extra files (lib, exp) generated for windows standalone build
-e: when you create a windows standalone build two extra files are generated. an Exports Library File and an Object File Library. ... Read more
Deleting transition from Entry to default state does nothing
Deleting transition from Entry to default state prompts user if it really wants to do it, but does nothing if user accepts to delete... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon