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0
votes
Fixed

Sprites are shown black on Tegra 2 devices

Android

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Dec 18, 2014

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Version/s: 4.6.1p2

Some types of sprites are shown black on tegra 2 devices Read more

0
votes
Won't Fix

[Camera] When the camera "clearFlags" are set to "Nothing" and the "cull...

Camera

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Dec 18, 2014

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Version/s: 4.6.0f3

Steps to reproduce this issue: 1. Open the attached project2. Open 'MainScene'3. Build the scene on MacOSX standalone4. Notice cube ... Read more

1
votes
Fixed

[Button]Button under the mouse pointer will remain highlighted when navi...

UI

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Dec 18, 2014

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Version/s: 4.6.1f1

To reproduce:1. Open attached project2. Open test scene3. Press play4. Click button and leave cursor on it5. Use arrow keys to navig... Read more

1
votes
By Design

Sun in skybox does not appear in reflections

Global Illumination

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Dec 18, 2014

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Version/s: 5.0.0b18

Using a procedural skybox I have set a directional light to be the sun. I have adjusted the light direction, sun size, and atmospher... Read more

0
votes
Won't Fix

[DirectionalSpecular] Unexpected highlights on lightmapped sphere

Global Illumination

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Dec 18, 2014

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Version/s: 5.0.0b18

In a scene with a procedural skybox and no sun, a handful of bright areas on a lightmap static sphere. The sphere uses a Standard sh... Read more

1
votes
By Design

[InputField][Caret]UI InputField component does not update caret positio...

UI

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Dec 17, 2014

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Version/s: 4.6.1f1

To reproduce:1. Open attached project2. Open CanvasTest3. Press play4. Type text5. Try to place caret on various characters6. Notice... Read more

0
votes
Fixed

In MacOSX Download Assistant one button is hidden by two others

Installer

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Dec 17, 2014

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Version/s: 5.0.0b18

On MacOS 10.8.5 when I ran the Download Assistant for Unity 5.0 beta 18 there was a button that was partly covered by two other butt... Read more

0
votes
Fixed
0
votes
Fixed

[Scripting] Types defined in SampleAssets folder are not easily accessib...

Standard Assets

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Dec 17, 2014

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Version/s: 5.0.0b17

Types defined in Standard Assets scripts are placed in a SampleAssets folder which is not prioritized during compilation. This leads... Read more

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