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DivideByZeroException: Division by zero error when changing the Constrai...
Steps to reproduce : - create a canvas- add a new game object- add the Grid Layout Group component- parent a few UI elements to the ... Read more
Emissive material doesn't lightup nearby objects
1) What happenedEmissive material doesn't lightup nearby objects 2) How can we reproduce it using the example you attachedThe nearer... Read more
Input Test: some keystroke tests fail
-e: the 'A' and 'ctrl shift A' fail--works fine in 4.5.5--tested so far in Chrome+FF on Win7 & OSX 10.8 -repro:--open attached M... Read more
The last column's text of the Profiler window is not aligned
1. Open Unity2. Open Window > Profiler3. Choose Hierarchy or RawHierarchy viewType4. Right-Click on Overview toolbar button5. Unc... Read more
Player build size with Enlighten lightmaps significantly larger than sam...
Make a webplayer or standalone build of the default AngryBots project. Change lightmapping mode to Iterative and make another set of... Read more
[Mac-only] Unity crashes when opening new scene after deleting currently...
- Create a new project- Save the default scene as Test- Create a new scene- Save it as Test1- Delete Test1 from the Project Browser-... Read more
SerializedObject target has been destroyed error when building Webplayer...
- Open AngryBots and set Lightmapping mode to Iterative- Wait for the bake to finish, then build and run WebplayerFollowing error ge... Read more
Cmd + C does not work when trying to copy States in an Animator
To reproduce:1. Open any Animator containing state machines2. Select one or more states3. cmd + c to copy4. cmd + v to pasteExpected... Read more
User cannot Copy-Paste several States at once
To reproduce:1. Open any Animator containing several states2. Multi select several of them3. Copy4. PasteExpected result: All the se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS