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Destroying rigidbody2D stops colliders from working
To reproduce: 1. Open rigidbodyless collider test project 2. Open test scene 3. Enter play mode 4. Observe as "destroyer" game objec... Read more
Anti aliasing does not work on Android devices
Anti aliasing does not work on Android devices when the "8x Multi Sampling" anti aliasing option is selected in the quality settings... Read more
Building to iOS on Windows deletes the files inside the target folder
Building to iOS on Windows deletes the files inside the target folder To Reproduce: 1) Build to iOS 2) Select "Desktop" or "My Docu... Read more
Wrap mode 'PingPong' does not work for material animation
To recreate: 1) Open the project that I have attached 2) Run the scene 3) Notice that blue color jumps into red color rather than fa... Read more
Standalone build launched in windowed mode appeared to be just black
To reproduce: 1. Open the project attached 2. Make a build for windows 3. Play the build in windowed mode, with the Antialiasing on,... Read more
Sprite disappears when scale is set to "1-1"
1. Open the attached scene 2. Click on a game object (sprite) called "Ahri" 3. Click on the "Scale" input field (scale should be "1"... Read more
Graphics Settings page is not complete
http://docs.unity3d.com/Documentation/Components/class-GraphicsSettings.html intro and explanation is missing. Read more
Input.inputString produces buggy behaviour for arrow keys
to reproduce: 1. Open attached inputtest project 2. Attach inputTest script to camera 3. Enter play mode 4. Enter some letters, fol... Read more
FBX file vertices get merged together on import to Unity
Steps to reproduce: 1. Download two files attached (16.fbx and 28.fbx) 2. Import them both to Unity by drag and dropping to project ... Read more
Crash when setting a breakpoint and evaluating
Steps to reproduce : - import the project attached - open the scene "MainMenu" - open the script "DedicatedServer" - set a breakpoi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window