Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b10
Issue ID
613556
Regression
No
A disabled Button on a Panel that is set to Inactive will not show the disabled state properly
To reproduce this bug:
1. Open the project
2. Open DisableButtonScene
3. Play
4. Press 'Disable Button', which disables 'Button' script on 'MEH'
5. Press Hide Panel, which disables panel
6. Press Show Panel, which enables panel
7. 'MEH' button now looks enabled even though its 'Button' script is disabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Add comment