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No way to set InputField's text by script
To reproduce:1. Open attached project2. Open Test scene (The test scene has a single input field. Attached is a script that just set... Read more
created a new animation and the normal trigger stays on
To reproduce:1. Open attached project2. Open "new" scene3. Press Play4. View in animator window that the Normal trigger is on5. Mous... Read more
[WP8] Point light lights incorrectly in landscape orientation on WP8
Steps to reproduce:1. Download attached project and deploy as WP8 app2. Turn device to face landscape orientation. Notice artifact o... Read more
Input field focus doesn't go off when physical mouse is connected to tou...
When physical mouse is connected to touchscreen device, it goes to "PC" mode.Selecting input field with touch input, touchscreen key... Read more
Mouse input doesn't call touchscreen keyboard
Mouse input doesn't call touchscreen keyboard Selecting input field with physical mouse, which is connected to touchscreen device, t... Read more
Serious visual issues with keyboard on iOS8 when changing orientation
Keyboard is displayed badly on iOS8, when orientation is set with Screen.orientation Read more
[ShaderCompiler] There are no dependency tracking between shader and inc...
To reproduce:1. Open attached project2. Open scene sample3. Comment out USE_THE_COLOR define in Assets/Includes/includeme.cginc4. No... Read more
OnDestroy order for Transform hierarchy inconsistent between editor and ...
To reproduce:1) Open attached project (there is one scene, called Untitled) and build standalone player (version tested: OSX)2) Ente... Read more
Getting the material of a mesh renderer causes the mesh to become invisi...
Trying to access the material of a mesh renderer through "renderer.material" or "GetComponent<Renderer>().material" causes the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS