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Selection List Bug- uGUI beta
When using the the sample project provided with the 4.6 beta, I was looking into the scene called "widgets", when using the selectio... Read more
Time Manager page needs to be updated - grammar issues and new screen shot
Time Manager page needs an updated screen shot - please see attached screen shot for details. There are also the following issues: ... Read more
Script debugging is broken
When the application is built with script debugging enabled, it starts to lag right after the start and then a few seconds later it ... Read more
Text on "Tags And Layers" page needs to be updated
Tags And Layers page needs to be updated: The following text needs to be updated: "The Tags and Layers Manager allows you to set up... Read more
Script Execution Order page needs to be updated with a new screen shot
Script Execution Order page needs to be updated with a new screen shot - please see attached screen shot for details. Link to page:... Read more
Helpful tooltips should be added to the new UI component fields
Right now tooltips are missing almost everywhere (I know Rect Transform has some) Read more
Clicking the documentation icon for any UI component opens the doc page ...
It should open the documentation page for that specific component, even though they are basically just scripts. Read more
Render Settings page needs information about "Flare Fade Speed" parameter
Render Settings page needs information about "Flare Fade Speed" parameter - please see attached screen shot for details. Link to pa... Read more
Graphics Settings documentation page needs a new screen shot
Graphics Settings documentation page needs a new screen shot - please see attached screen shot. Link to page: file:///C:/Program%20... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL