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0
votes
Fixed

There shouldn't be - in 'rigid-bodies'

Docs - Manual

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Jan 14, 2015

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Version/s: 5.0.0b20

In file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-PointEffector2D.htmlunder Drag and Angular drag "Rigid-bodies" i... Read more

0
votes
Fixed

Speed variance is missing from Surface Effector from image

Docs - Manual

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Jan 14, 2015

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Version/s: 5.0.0b20

As title says in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-SurfaceEffector2D.html there's needs to be image a... Read more

0
votes
Fixed

Missing Icons in physics 2d effector images

Docs - Manual

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Jan 14, 2015

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Version/s: 5.0.0b20

Area effector 2DPoint effector 2DSurface effector 2DPlatform effector 2D Read more

2
votes
Not Reproducible

WebGL build crashes with out of memory error

WebGL

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Jan 14, 2015

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Version/s: 5.0.0b20

The attached project works fine in the Editor, but crashes as a WebGL build: http://i.imgur.com/7yBSwlR.png Looks like an out of mem... Read more

1
votes
By Design

When changing field to multiline and then changing its size via script, ...

UI

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Jan 14, 2015

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Version/s: 5.0.0b19

Steps to reproduce this issue: 1. Import the attached package (MultiLineFieldBug)2. Open 'scene'3. It has an input field and a butto... Read more

0
votes
Won't Fix

EditorUtility.SaveFilePanel() returns file name with repeated extension ...

Editor - Other

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Jan 14, 2015

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Version/s: 5.0.0b19

Developer Update: This is an issue with the OS X save file panel. We will contact Apple to see if they can provide a fix. Until then... Read more

36
votes
Duplicate

MD freezes after opening 'Attach to Process' window on OSX

CodeEditors

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Jan 14, 2015

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Version/s: 4.6.1f1

To Reproduce: 1. Open Unity Editor and any script in builtin MD.2. Click'Run -> Attach to process'3. Wait for 2-3 seconds.4. Noti... Read more

0
votes
Fixed
0
votes
Fixed

When a class has a large amount of Virtual methods (>256), it fails to e...

WebGL

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Jan 13, 2015

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Version/s: 5.0.0b19

To reproduce:1. Create new project2. Download attached script3. Attach script to camera4. Make a build for WebGL5. Build fails Read more

0
votes
Duplicate

[Animator] It takes one frame for an Animator Controller to start playin...

Animation

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Jan 13, 2015

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Version/s: 4.6.1p1

It takes one frame for an Animator Controller to start playing an animation when the object is inactive and is made active within an... Read more

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