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Keyboard gets stuck if it's open while opening Recents on Lollipop devices
If keyboard is open while opening Recents on Lollipop, the keyboard gets stuck in that screen although you can still use the screen.... Read more
[compute shaders] Nested includes in compute shaders don't work
See case 661724: if a .compute shader includes another file from other folder, and that file tries to include another file from anot... Read more
[EdgeCollider]2D circle collider falls through edge colliders
To reproduce:1. Open attached project2. Open test scene3. Press play4. Notice that the CircleCollider object will fall through after... Read more
Multiline InputField throws ArgumentOutOfRange
Multiline InputField throws ArgumentOutOfRange exceptions when changing text property from a script. This problem appears only when ... Read more
Building Asset Bundles causes compile errors in scripts using System.IO....
Steps to reproduce this issue: -Open the attached project-Open the coffeeIpsum scene.-Press play-The debug log should read the text ... Read more
Transitons from Entry Node Inspector does not show anything
To reproduce:1. Select a transition going out from the Entry node2. Inspect the InspectorExpected result: The information of the tra... Read more
"Create new shader" from editor should create a PBS surface shader by de...
Currently creating a new shader creates a surface shader that uses legacy 4.x lighting (no probes, no GI etc.). Should use a PBS sur... Read more
[OnCollisionExit][isKinematic]OnCollisionExit does not get called when t...
To reproduce:1. Open attached project2. Open TestOnCollisionExit scene3. Press play4. Select the upper cube and set it as kinematic5... Read more
Tag exceptions cause input fields to behave erratically
For instance, having an event change the tag of a gameobject with the text being entered causes the text entered to become invisible... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping