Search Issue Tracker

0
votes
Won't Fix
0
votes
Fixed

Field name that contains lowercase 'guid' causes errors

Serialization

-

Nov 27, 2012

-

Version/s: 4.0.0f7

To reproduce: 1. Open project GuidFieldBug 2. Assets > Create > Show Guid Bug 3. Error: Could not extract GUID in text file Assets/N... Read more

0
votes
Won't Fix

Tried to build for Flash Player target, build process failed

Flash

-

Nov 26, 2012

-

Version/s: 4.0.0f5

user's project fails to build in 4.0.0f7 with no clear hint as to what the root cause may be. Note that the project also has 188 wa... Read more

1
votes
Won't Fix

[Flash] AnimationEvent occasionally not dispatched at end of animation

Flash

-

Nov 25, 2012

-

Version/s: 4.0.0f7

Occasionally with Flash export, animation events are not working when placed at the end of an animation. Repro project demonstrates ... Read more

0
votes
Won't Fix

Antialiasing isn't working in a Flash build

Flash

-

Nov 25, 2012

-

Version/s: 4.0.0f7

1 Open scene "Scene" 2 Build for Flash 3 Run in browser and look for antialiasing. Read more

0
votes
By Design

The last particle position of a particle system often has a different be...

Shuriken

-

Nov 25, 2012

-

Version/s: 4.0.0f7

Steps to reproduce : - open the scene - in the Hierarchy click on the object named bb43 - notice that the color changes rapidly in... Read more

0
votes
Fixed

The particle ID changes when one of the sorting mode is enabled

Shuriken

-

Nov 22, 2012

-

Version/s: 4.0.0f7

Steps to reproduce: 1 Open the scene named "lightsscripts" 2 Press play 3 you can clearly see that in "fire1" the lights are flicker... Read more

3
votes
Fixed

Stretched Billboard particles improperly offset from emitter

Shuriken

-

Nov 21, 2012

-

Version/s: 4.0.0f7

Click on fx_hit_slash_pf in the hierarchy view. Notice that the particles do not play centered on the emitter. Change the particle... Read more

0
votes
By Design

[MeshRenderer] When animated skinned mesh uses Based on Renderers, a chi...

Graphics - General

-

Nov 21, 2012

-

Version/s: 4.0.0f7

1. Load skin_animation_offset_test 2. Press Play in Game tab: There should be two boxes animating. But there is only one. in Scene ... Read more

0
votes
Won't Fix

Lights per particle are only created within Camera range.

Shuriken

-

Nov 21, 2012

-

Version/s: 4.0.0f7

It works fine in 4.0f5, but in f6 and f7 the bug is present. Steps to reproduce: 1. Open the lightsscripts scene. 2. Press play, go... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.