Search Issue Tracker
[Animator] deleting a transition while a layer is selected deletes the c...
To reproduce this bug: 1) Create a new animator controller2) Create a new layer3) Create a new state in the layer3) Make a transitio... Read more
[Color Space] Switching Color Space explicitly alters color values (firs...
Steps to reproduce: 1. Create a new unity project2. Add a plane to the scene (GameObject -> 3D Object -> Plane)3. Create new m... Read more
Memory is not fully released after destroying Texture2D
To Reproduce: 1. Open the attached project and Play.2. Click 'Test 2'3. Wait until the test is completed and click 'Test 2'4. Unity ... Read more
64bit OSX: uberstrike crashes on trying to join server
-e: see title, works well in 32bit 4.5 runtime -tested and crashed on: osx 10.10, FF34, Chrome39 -repro--install 64bit osx plugin--s... Read more
[WWW] [iOS] [Android] Status and other keys missing from WWW.responseHea...
To Reproduce: 1. Play the attached project in editor & click "Header test", notice the printed out responseHeaders. 2. Deploy th... Read more
[iOS Deployment] Choosing 'Append' instead of 'Replace' doesn't work any...
To Reproduce: 1. Build & Run an empty project iOS. 2. Deploy it to device & exit Xcode. 3. Build & Run the same project ... Read more
Calling SetColor or SetAlpha on the CanvasRenderers of the toggle's chil...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. There is a script attached on toggle gameobject which:-Set... Read more
[MixedMode] Combination of realtime and baked lights produces staircase ...
Combination of realtime and baked light produces artifacts at certain light angles 1. Open scene 1 in the attached prj2. Wait for ba... Read more
Sprite name can be set to empty in SpriteEditor
Create a new sprite in Sprite EditorSet name to empty Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS