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GetSpriteMesh is in the UnityEngine namespace in the docs, but in fact i...
According to the documentation, GetSpriteMesh is in the UnityEngine namespace, but in fact it is not there and can only be found in ... Read more
The caret appears above the text being entered when having text's vertic...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Play the scene4. Notice the caret appearing above the text... Read more
Application crashes on Android adreno based graphics drivers
Application sometimes crashes under these circumstances: - Unity Version: 4.5.0f6- Target Platform: Android- Hardware: Adreno graphi... Read more
Moving focus from one text field to another hides keyboard sometimes on ...
While having two or more text fields and switching focus between then, android keyboard sometimes will not appear. Pressing home but... Read more
[WP8.1] extra microphone detected
To reproduce:1. Open attached project and build for Windows Store with the Phone 8.1 SDK2. When running the app select either C# or ... Read more
Inconsistency between WP8 and WSA/WP8.1 project Temp folder
Steps to reproduce:1. Build any project to WP8, don't close the editor.2. Build any other project to WSA/WP8.1, don't close the edit... Read more
Project is still built if it uses unavailable API
Steps to reproduce:1. Create any project which uses unavailable API for Windows Phone 8.12. Set Compilation Overrides to "None". Bui... Read more
Cannot easily find documentation pages containing hyphen instead of space
See http://docs.unity3d.com/Manual/HOWTO-ArtAssetBestPracticeGuide.html have (or had at some point) title "Art Asset Best-Practice G... Read more
A way to dynamically update Text.text
Dynamically updating the Text.text property especially if it's done every frame (for example when trying to crate a 'typewriter' eff... Read more
Unnecessary white spaces added to project *.sln file when updating monod...
Quickest to use SourceTree or some other repo management client, but can also be reproduced manually. To Reproduce:1. Create a new p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance