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[Layout] Scroll/scale bar in Animation Editor is inconsistent
I'm reviving this bug, as it's still pretty relevant. The main issue with the scrolling in the Animation window is: (see the attach... Read more
Windows editor very slow on USB/network drives
Creating a project with standard assets takes ages, for example. If the project is placed on a USB stick. Profile and figure out wh... Read more
Popup lists with GUIContent doesn't show images upon popup.
EditoirGUI.Popup and EditorGUILayout.Popup lists with that take GUIContent objects with images doesn't show the images in the popup ... Read more
Add Tooltips for SceneView
To reproduce: 1. Launch Unity 2. Open a scene view 3. Mouse over the Textured & RGB dropdowns. Result: Notice that there are no t... Read more
Closer framing for asset previews using Bounding Spheres
The new preview window: Assets are very small/farway compared to if you preview a material. Read more
On Application.OpenURL browser does not receive focus when standalone is...
When a windows standalone is in fullscreen, and Application.OpenURL is invoked, the newly opened browser window does not receive fo... Read more
No warning on import if file type is unsupported
To reproduce: - Create a new project - Try to import the attached .m4a file by right-click in Project View. - Observe that on Windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings