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Surface bump shaders get blurry when using with lightmapping
Bumps on surface bump shaders get blurry when using lightmapping 1. Assign object a surface shader with bumps and make it static 2.... Read more
Adding a script which adds itself to the object in OnAwake recursively,...
To Repro: 1. Run scene 'test', if you’re on windows Unity should crash, if you’re using OSX ‘StackOverflow’ exception should be thro... Read more
Character controller disables movement when step offset >~1.85
Steps to repro: 1. Open the attached project and the scene 2. Press play. Make sure the character controller component's step offset... Read more
5.0 runtime won't update with channel change
-e: when setting the plugin to use a channel with 5.x (not closed) it won't update the runtime and fail -repro: --install latest 5.... Read more
ScriptUpdater does not handle method invocations with spaces when updati...
More specifically, it seems to happen only when it updates Add/RemoveComponent with string paramter. For example, in a project I h... Read more
Thousands of audio related asserts and error messages printed when impor...
See Editor.log and attached screenshot for asserts like "_result == FMOD_OK" and "m_wetGroup" spamming the Console. Regression from... Read more
plugin effects applied without use of a mixer
-e: using the plugin test project plugin effects are still applied to things that don't use a mixer at all -repro: --open attached ... Read more
Argument of type Object for Mecanim Animation event can cause problems
The event system in the old ANimation system had support for arguments of type GameObject. Mecanim events generalize that and have s... Read more
[AnimationEvent upgrade] Enum and AnimEvent options missing from Mecanim...
- Create a Mecanim event - Create a script with a method having the name of the event, but that takes two arguments instead of one -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pixelated lens icon in the Search window
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light