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0
votes
Fixed

Problems with CursorLockMode.Confined in Editor

Scripting

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Aug 28, 2014

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Version/s: 5.0.0b1

To reproduce: 1) Create new project 2) Add C# script which would have this in Start() function: Cursor.lockState = CursorLockMode.Co... Read more

4
votes
Fixed

UI Child (prefab) graphics are visible when the parent is disabled if it...

UI

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Aug 27, 2014

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Version/s: 4.6.0b17

How to reproduce: 1. Open the attached project 2. Open "test" scene( there is Panel ( with "Vertical group layout" component) it has... Read more

0
votes
Fixed

Audio output selection window doesn't show all created child groups

Audio

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Aug 27, 2014

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Version/s: 5.0.0b1

How to reproduce: 1. Open the attached project 2. Open "AudioBug" scene (where Audio Source component is added to Directional Light,... Read more

1
votes
Not Reproducible

Standalone builds failing with Editor scripts nested inside of Standard ...

Scripting

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Aug 27, 2014

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Version/s: 4.6.0b17

To reproduce this bug: 1. Open the attached project 2. Notice Editor folder being in: Standard assets/Some Package/Editor folder 3.... Read more

0
votes
Fixed

The "#include" directive doesn't take the #ifdef/#endif into account for...

Shaders

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Aug 27, 2014

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Version/s: 4.5.1f3

The preprocessor doesn't take into account the #if/ifdef guards for the #include directives which makes the material keywords/multic... Read more

1
votes
Fixed

ScrollBar will position itself to the bottom of the content when items a...

UI

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Aug 27, 2014

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Version/s: 4.6.0b17

To reproduce: 1. Open attached project 2. Open BUG scene 3. Press play 4. Press Add 10 5. Notice that when items are added scroll ba... Read more

0
votes
Fixed

Dragging & dropping of multiple assets between change lists is not worki...

Version Control

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Aug 27, 2014

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Version/s: 4.5.3f3

To Reproduce: 1. Connect to Perforce repo/sandbox. 2. Add a new change list. 3. Open 'Version Control' window, select multiple fi... Read more

0
votes
Fixed

Object with diffuse shader casting shadows as cutout (beast)

Global Illumination

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Aug 27, 2014

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Version/s: 4.5.3f3

Object using a diffuse shader is casting cutout shadows when lightmapped. Read more

0
votes
Fixed

Collider.raycast from a non-convex mesh collider causes crash

Physics

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Aug 27, 2014

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Version/s: 5.0.0b1

MeshCollider.Raycast causes a crash, when called by a non-convex mesh collider with a dynamic rigidbody. To reproduce: 1. Open repr... Read more

0
votes
Won't Fix

User can not right-click on the player icon in task bar to close it (XP ...

Graphics - General

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Aug 27, 2014

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Version/s: 4.5.3p2

Maybe this is intentional design, but user can not right-click on the player icon in task bar to close the Windows Player. User has ... Read more

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