Search Issue Tracker
Unity crash after using registerCompleteObjectUndo
Repro'd successfully. User project attached, repro steps included in user comments. Read more
Error on deleting layer in Animator Controller
Error on deleting layer in Animator Controller 2) How can we reproduce it using the example you attached1 Create new project2 Create... Read more
4.6 IL2CPP: crash opening animation controller
-e: trying to open an animation controller crashes the editor -repro:--create new project--create animation controller--double click... Read more
UI jitters when changing Field of view
To reproduce:1. Open Canvas FOV issue project.zip2. Open scene 13. Press play4. Press up/down arrow keys to change Field of view5. N... Read more
[MeshRenderer] Mesh cannot be accessed when running not in editor if the...
To Reproduce: 1. Run the attached project in editor, observe that the collider on 'tank2_collider' is generated correctly from the s... Read more
WebGL build fails if you have both non-array and array version of last p...
To reproduce:1. Open attached project. It has a script with two dictionary objects. One dictionary is <string,string> the othe... Read more
[InputField] InputField's caret is misplaced if the RectTransform of its...
Steps to reproduce this issue: 1. Open the attached project2. Open 'main' scene3. It has input field with horizontal layout group4. ... Read more
[Lightmapping] Black bands are shown on terrain with baked sky light
Steps to reproduce: -Load the attached project.-Wait for Enlighten to finish baking.-Notice the black band on the terrain on the far... Read more
[OverlapSphere]Physics.OverlapSphere returns a maximum of 128 Colliders
To reproduce:1. Open attached project2. Open test scene3. Select Main camera4. On Instantiation component set Object value greater t... Read more
[InputField] OnSelect() is not triggered when removing focus with return...
Steps to reproduce this issue: 1. Open the attached project2. Open 'OnSelectTest' scene3. It has input fields which trigger OnSelect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS