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0
votes
Fixed

RenderTextures do not Work on 64Bit Standalone using OpenGL

Graphics - General

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Apr 11, 2013

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Version/s:

Using Windows 7 64Bit 1 Force the Editor to OpenGL 2 Build a 64Bit Standalone as Development Build 3 Run the Standalone in OpenGL M... Read more

0
votes
Fixed

Closing an EditorWindow from OnLostFocus causes error messages

IMGUI

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Apr 11, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - import the project attached - go to Window > TestWindow - after the tab opens click anywhere outside the win... Read more

2
votes
Fixed

Accessing an animation state on a disabled game object might cause the a...

Animation

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Apr 11, 2013

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Version/s: 4.1.1f4

This seems to happen if you don't run or somehow properly initiaite the animation before you access an animation state. If, when you... Read more

0
votes
Not Reproducible

Tree shader difference between platforms

Graphics - General

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Apr 10, 2013

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Version/s: 4.1.0f4

Steps to reproduce : - import the project attached on Windows and OSX - open the scene - zoom in on the trees and notice the differ... Read more

11
votes
Won't Fix

[Shadows] Point light shadow bias leaves gap at large ranges, not possib...

Shadows/Lights

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Apr 09, 2013

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Version/s: 4.1.2f1

Even setting point light shadow bias to zero, there's still visible gaps between objects & shadows, especially at large point light ... Read more

0
votes
Fixed

adb.exe locks Editor.log after Editor is closed on Windows

Android

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Apr 09, 2013

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Version/s: 4.2.0a3

Reproduction steps: 1. (Crucial step) make sure ADB is not running 2. Open Unity editor and "build & run" any project 3. Close Unity... Read more

0
votes
Fixed

Creating a folder with the name of a scene makes the folder use the capi...

Assets Management

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Apr 09, 2013

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Version/s: 4.2.0a3

-repro: --create a new project --save a scene names "test" in the Assets root level --create a folder in the Assets root level name... Read more

0
votes
Won't Fix

Application.targetframerate does not work on Motorola Xoom

Android

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Apr 09, 2013

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Version/s: 4.1.2f1

Application.targetframerate does not work on the Motorola Xoom device. No matter what frame rate value is selected, the device alway... Read more

0
votes
Postponed

[Editor rendering] Handles.DrawCamera() does not handle Buffer properly....

Shaders

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Apr 08, 2013

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Version/s: 4.1.0f4

Rendering with 3D opaque objects does not work as expected when invoked through Handles.DrawCamera() within a gui function. Workarou... Read more

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