Search Issue Tracker
RenderTextures do not Work on 64Bit Standalone using OpenGL
Using Windows 7 64Bit 1 Force the Editor to OpenGL 2 Build a 64Bit Standalone as Development Build 3 Run the Standalone in OpenGL M... Read more
Closing an EditorWindow from OnLostFocus causes error messages
Steps to reproduce : - import the project attached - go to Window > TestWindow - after the tab opens click anywhere outside the win... Read more
Accessing an animation state on a disabled game object might cause the a...
This seems to happen if you don't run or somehow properly initiaite the animation before you access an animation state. If, when you... Read more
Tree shader difference between platforms
Steps to reproduce : - import the project attached on Windows and OSX - open the scene - zoom in on the trees and notice the differ... Read more
[Shadows] Point light shadow bias leaves gap at large ranges, not possib...
Even setting point light shadow bias to zero, there's still visible gaps between objects & shadows, especially at large point light ... Read more
adb.exe locks Editor.log after Editor is closed on Windows
Reproduction steps: 1. (Crucial step) make sure ADB is not running 2. Open Unity editor and "build & run" any project 3. Close Unity... Read more
Creating a folder with the name of a scene makes the folder use the capi...
-repro: --create a new project --save a scene names "test" in the Assets root level --create a folder in the Assets root level name... Read more
Application.targetframerate does not work on Motorola Xoom
Application.targetframerate does not work on the Motorola Xoom device. No matter what frame rate value is selected, the device alway... Read more
[Editor rendering] Handles.DrawCamera() does not handle Buffer properly....
Rendering with 3D opaque objects does not work as expected when invoked through Handles.DrawCamera() within a gui function. Workarou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow