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0
votes
Fixed

[Cloth][SkinnedMeshRenderer]Crash when deleting child objects of parent ...

Physics

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Dec 20, 2014

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Version/s: 5.0.0b17

To reproduce:1. Open attached project2. Open Test scene3. Select second object in hierarchy (Banner_neutral_01->Box001->second... Read more

0
votes
Fixed

Realtime Reflection Probe is not rendered the same way in the Editor as ...

Global Illumination

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Dec 20, 2014

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Version/s:

Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more

0
votes
Fixed

[Rigidbody][IsKinematic]Rotation is not applied when isKinematic is turn...

Physics

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Dec 19, 2014

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Version/s: 5.0.0b18

To reproduce:1. Open attached project2. Open the Drive scene3. Select the Capsule and watch its inspector4. With the Game View focus... Read more

0
votes
Fixed

[InputField] Disabling InputField's gameobject does not disable the caret

UI

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Dec 19, 2014

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Version/s: 4.6.0p1

Steps to reproduce this issue: 1. Create a new project2. Create a new Input Field ( Create -> UI -> Input Field )3. Play the s... Read more

0
votes
Fixed

rendering issues on mobile for UI test project

UI

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Dec 19, 2014

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Version/s: 5.0.0b18

-e: there are lots of articts for a few scenes in the ui test project -repro:--get ui project--load the LayoutGroups scene--switch p... Read more

0
votes
Fixed

[InputField]NullReferenceException when pressing the "Up" or "Down" arro...

UI

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Dec 19, 2014

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Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Create a new project2. Create Input Field ( Create->UI->Input Field )3. Select InputField in... Read more

0
votes
Fixed

[WinRT] uGUI doesn't work on tablets

Windows Store Apps

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Dec 19, 2014

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Version/s: 4.6.1f1

From case 670834 - Tap in input field to show mobile keyboard, then tap out to hide it: keyboard flashes and stays up (must hide man... Read more

0
votes
Fixed

[Terrain] Leaving play mode in a scene with a terrain causes a freeze

Terrain

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Dec 19, 2014

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Version/s: 5.0.0b18

To reproduce:1. Create a new terrain in a scene2. Enter play mode3. Leave play mode4. Repeat step 2-3 a few times (it usually happen... Read more

0
votes
Won't Fix

[Collider] Primitive colliders diverge from meshes under non-uniform sca...

Graphics - General

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Dec 19, 2014

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Version/s: 4.6.1f1

To reproduce:1. Open attached project2. Open Tank scene3. Select GameObject in scene4. Notice that mesh is rendered strangely5. Unpa... Read more

0
votes
Not Reproducible

[Editor] "AwakeFromLoadThreaded has not been called" when using DontDest...

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Dec 19, 2014

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Version/s: 4.6.1f1

To reproduce on Editor: Have Editor Debug built (mine was Windows version) 5.2.0a3 Open Scene 2 Play Wait a bit "AwakeFromLoadThread... Read more

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