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Resizing a MyClass[] array in the inspector does not make the new elemen...
To reproduce:1. Open the attached project. It contains a script with a serializable class that has 3 fields (bool int and float). Al... Read more
Dynamically changing uGUI button sprites does not update the graphic
To reproduce:1. Import repro.unitypackage2. Open scene rep. It contains a uGUI button with a sprite swap transition and a script tha... Read more
uGUI Button with SpriteSwap transition loses original sprite
To reproduce:1. Open attached project2. Open scene rep. It contains a button with a custom sprite and a sprite swap transition3. Ent... Read more
The disallow multiple selectables on the same game object message is not...
1. create empty child object to canvas2. on the child add component toggle3. now add button and see pop up message in full: "Can't a... Read more
Disabling a Canvas using the Gamepad or the Keyboard throws error
To reproduce:1. Open attached project2. Open scene "test". It contains a button that toggles the canvas on/off when pressed. It can ... Read more
Memory is not freed by 'Object.Destroy' when returning to edit mode
To reproduce:1. Open the attached project2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocates... Read more
Scene view 'top' is rotated 180 degrees
To reproduce:1. Open a new project2. Create a plane3. Set the scene view to "Top" via the scene view gizmo4. Try to move the plane -... Read more
uGUI with <color> tags should fade out with alpha
To reproduce:1. Create a uGUI text2. Add the tags <Color = green> and </Color> to the text, it should turn green3. Try t... Read more
Scripting language does not change in material scripting reference
To reproduce:1. Openhttp://docs.unity3d.com/ScriptReference/Material-ctor.html2. Try to change the programming language. It always s... Read more
Memory Used Total is 4GB (in 4.5 it was only 100mb)
To reproduce:1. Open attached project2. Open Untitled scene3. Enter play mode4. Observe used memory in the Profiler Read more
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