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Input.GetButtonDown returns true for as long as it is held
-e: On Linux, Input.GetButtonDown appears to return true every frame that the button is held, rather than once when it is first push... Read more
[CanvasScaler] Editor freezes when entering first digit in X field of Re...
To reproduce:1. Open attached project2. Open PentatonicScale scene3. Select canvas4. Change UI Scale mode to Scale with screen size ... Read more
[iOS] EXC_BAD_ACCES when trying to access buffer from display other than...
To Reproduce: 1. Open the attached project uncomment these lines (DualDisplay.cs): Display secondDisplay = Display.displays[1];mainC... Read more
[Standard] Substance material's emission will not activate until clickin...
Steps to reproduce this issue: 1. Open the attached project2. Open 'scene'3. There is a cube in the scene with substance material wi... Read more
Rotation of the image affects draw order using a Screen Space - Camera c...
Steps to reproduce this issue: 1. Open the attached project2. Open 'BugExample' scene3. It has 4 images under the Canvas which has r... Read more
No Kana characters on Android 5
Kana characters are not rendered on Lollipop devices Read more
[RectTransformUtility] ScreenPointToLocalPointInRectangle returns wrong ...
Steps to reproduce this issue: 1. Open the attached project2. Open 'BugReport' scene3. It has a Canvas and a script which outputs lo... Read more
Try/catch doesn't work on Android 5
NullPointerExceptions cannot be caught on Lollipop devices, resulting in crashes Read more
[Cubemap] An option to mirror around X-axis during import
Steps to reproduce:1. Open the attached project and the scene2. There is an object with a material which shader uses a certain cubem... Read more
[NetworkView] NetworkView Components generate a "NullReferenceException"
To reproduce:1. Open attached project2. Build and run windows standalone3. Press Start Server in build4. Press play in editor5. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject