Search Issue Tracker
Fixed
Votes
1
Found in
4.5.0b5
Issue ID
598897
Regression
No
"OnDisable" and "OnDestroy" do not occur for custom editor windows when exiting
To reproduce:
1. Open attached project. It generates two text files when a custom editor window is closed
2. Open Window > Test
3. Close the window - check the project directory, two text files have been generated
4. Open the window again and close unity or change the project - no files are created
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
NoUJoe
Aug 24, 2016 02:44
Status still says active but it seems to have been fixed now. I'm on 5.4, but was probably fixed way earlier