Search Issue Tracker
Fixed
Votes
1
Found in
4.5.0b5
Issue ID
598897
Regression
No
"OnDisable" and "OnDestroy" do not occur for custom editor windows when exiting
To reproduce:
1. Open attached project. It generates two text files when a custom editor window is closed
2. Open Window > Test
3. Close the window - check the project directory, two text files have been generated
4. Open the window again and close unity or change the project - no files are created
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
NoUJoe
Aug 24, 2016 02:44
Status still says active but it seems to have been fixed now. I'm on 5.4, but was probably fixed way earlier