Search Issue Tracker
The shader inspector reports wrong stats
To reproduce:1. Create a new material (like Diffuse)2. Press edit3. Notice that that "Used in scene is 44" even though the material ... Read more
GUI.TextField & TextArea text selection box disappears on smaller resolu...
Reproduction:1. Open included project2. Run "scene0"3. Select text in textarea or textfield4. Resize "Game" window into smaller and ... Read more
WP8.1 devices with 305 GPUs get glitchy textures with certain settings
WP 8.1 not supported anymore. https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/https://docs.unity3d.com/Manual/windowssto... Read more
No material inspector for uGUI elements
To reproduce:1. Create a new uGUI compatible material2. Create a uGUI image3. Add the material to the image - no material inspector ... Read more
ARM Mali 400 devices use more CPU time than others
Projects ran on ARM mali 400 devices has increased ms, compared with other devices Read more
Canvas render order is based only on hierarchy order
To reproduce:1. Create 2 uGUI images2. Try to make one image go behind the other - your first instinct is to use the z Pos, that doe... Read more
There is no way to hide/show uGUI objects via CanvasRenderer
To reproduce:1. Create a uGUI button2. Try to disable its rendering - you'd have to disable each individual component like text, ima... Read more
Having no tabs open causes Unity not to redraw its background
Having no tabs open causes Unity not to redraw its background Steps to reproduce:1. Open any project2. Close all tabs3. In place whe... Read more
OnTriggerEnter2D is called multiple times when gameobject with active An...
To reproduce:1. Open scene 'Colliderwithbug'2. Play the scene3. Hit space bar several times4. Watch console when moving object hits ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled